Hunter Drone
2
Drone — uncommon
Critical Strike. Any damage destroys target Drone or Weapon.
Short legs. Short patience. Short funeral service for whatever it locked onto.
1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.
Showing 20 of 55 Drone cards (Uncommon) — page 2 of 3

Drone — uncommon
Critical Strike. Any damage destroys target Drone or Weapon.
Short legs. Short patience. Short funeral service for whatever it locked onto.

Drone — uncommon
Critical Strike. Tracking Lock.
One quiet designation. One kind pilot. One very efficient shift change for the target.

Drone — uncommon
Interceptor. Emergency Reboot. First time destroyed, revive with 1 HP.
Goes down clean, comes back asking politely who is next in line.

Drone — uncommon
Interceptor. Emergency Reboot. Auto-Repair 2.
Always the first wall up. Usually the last wall down. Hardly ever in a hurry.

Drone — uncommon
Signal Jammer. Signal Jamming. Negates first spell; opponent cannot play Maneuvers next turn.
A nest of small antennas. Every message leaving the area comes back wrong.

Drone — uncommon
At start of your fifth turn, flip this card into Mature Warship.
A small warship. Small enough to be ignored. Small enough until the fifth turn, precisely.

Drone — uncommon
Auto-Repair 3. Hull Drain. Emergency Reboot.
Carries the ship back from every bad afternoon it could have had but did not.

Drone — uncommon
Auto-Repair 3. Hull Drain.
Drinks what it takes to heal. Carries the rest home in the reactor for later.

Drone — uncommon
Auto-Repair 1. Hull Drain. Damage dealt heals your ship for that amount.
Bites the enemy. Carries the enemy's blood home. Keeps the ship alive afterwards.

Drone — uncommon
Cold Boot 3. After Cold Boot, attacks with 15 damage and Critical Strike.
Waits three turns. Then patience runs out. Then the room runs out of patience.

Drone — uncommon
Cold Boot 1. Critical Breach: deal 5 damage on destruction.
A patient bomber. Warms up slowly. Leaves a loud quiet space where it was, eventually.

Drone — uncommon
Escalation. After 5 turns alive, gains +10/+10 and Priority Fire.
Listed as scrap. Listed as wrong. Listed as the problem five turns late.

Drone — uncommon
Outrider. First attack each turn does not cost your action.
Always first off the deck. Always first to the target. Always first home, usually.

Drone — uncommon
Cloaked Entry. Gain Stealth.
Never on the sensor, always on the hull. The enemy pilot adjusts to the absence.

Drone — uncommon
Gain Stealth. Critical Strike. Tracking Lock.
Names the target. Paints the target. Arrives on a schedule no one else knows.

Drone — uncommon
Rapid Launch. Priority Fire. Enters ready to attack.
Predator-cut chassis. Predator-cut pilot. Predator-cut conclusion on every mission brief.

Drone — uncommon
Deploy Burst: Probe 2 and Deep Scan.
Reads the battlefield. Reads it again. Writes a short sentence the pilot trusts.

Drone — uncommon
Deploy Burst: Probe 2.
Three pilots. Three pages of report. One honest sentence per page, eventually collected.

Drone — uncommon
Deploy Burst: Disable target enemy unit's abilities next turn.
Arrives with a small screwdriver. Leaves with most of the enemy's ideas.

Drone — uncommon
Escalation. When it gains 5 total +1/+1 counters, flip this card into Grown Fighter.
A small fighter at the front of the wing. Grows slowly. Grows enough, eventually.