Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 20 of 42 Defense cards (Uncommon) — page 2 of 3

Patient Hull

2
Patient Hull

Defense — uncommon

Ablative Plating 1. Emergency Reboot.

Waits for the hit. Absorbs the hit. Waits again. Patience is the whole specification.

ATK 0DEF 7

Phantom Wall

4
Phantom Wall

Defense — uncommon

Gain Stealth. Cloaked Entry. Evade 30%.

Nobody can target it. Nobody can see it. Nobody writes home about it either.

ATK 0DEF 13

Phase Fortress

5
Phase Fortress

Defense — uncommon

Phase Drive. Reinforced Hull.

Half the wall is here. The other half argues with the next universe over.

ATK 0DEF 16

Phase Grid

3
Phase Grid

Defense — uncommon

Phase Drive. Evade 30%.

Half of it is somewhere else. The enemy aims at where it was. Misses. Again.

ATK 0DEF 9

Phase Shield

2
Phase Shield

Defense — uncommon

Phase Drive. Ablative Plating 1.

Half the shield is here. The other half is arguing with the next dimension over.

ATK 0DEF 7

Reactive Armor

3
Reactive Armor

Defense — uncommon

System Shielding. Critical Breach: deal 3 damage when destroyed.

Eats the first shot. Spits it back. The enemy writes a long letter of complaint.

ATK 0DEF 8

Reactive Grid

2
Reactive Grid

Defense — uncommon

System Shielding. Critical Breach: deal 3 damage when destroyed.

Eats the first shot. Writes a letter of complaint in the second. Dies nicely.

ATK 0DEF 7

Reactive Mesh

3
Reactive Mesh

Defense — uncommon

System Shielding. Critical Breach: deal 3 damage. Ablative Plating 1.

Three separate habits, bolted into one frame, still arguing amongst themselves politely.

ATK 0DEF 9

Reboot Fortress

4
Reboot Fortress

Defense — uncommon

Emergency Reboot. Reinforced Hull.

Goes down. Comes back. Stays up. The pilot keeps notes out of sheer habit.

ATK 0DEF 12

Rebooting Plating

3
Rebooting Plating

Defense — uncommon

Emergency Reboot. Auto-Repair 2.

Dies, wakes up, dies, wakes up again. The pilot stopped counting on day two.

ATK 0DEF 9

Reflex Barrier

2
Reflex Barrier

Defense — uncommon

Reactive. Evade 40%.

The shield flicks sideways faster than the round it dodges. Usually. Not always.

ATK 0DEF 6

Regen Bulkhead

3
Regen Bulkhead

Defense — uncommon

Auto-Repair 2. Reinforced Hull.

Heals while standing. Stands while healing. The pilot approves of the split shift.

ATK 0DEF 9

Sentinel Wall

3
Sentinel Wall

Defense — uncommon

Interceptor. Battle Hardened. Gains power per damage taken.

Stands at the gap. Gains weight with every hit. Eventually leaves its own crater.

ATK 1DEF 9

Signal Baffles

2
Signal Baffles

Defense — uncommon

Signal Jammer. Gain Stealth.

Scatters the wavelength, scatters the sight, scatters the enemy's best comm ideas.

ATK 0DEF 6

Sleeping Fortress

3
Sleeping Fortress

Defense — uncommon

Cold Boot 2. When Cold Boot ends, flip this card into Waking Fortress.

Sleeps at the gate. Wakes slowly. Wakes fully. Wakes angry, precisely on schedule.

ATK 0DEF 8

Stealth Bulkhead

3
Stealth Bulkhead

Defense — uncommon

Gain Stealth. Reinforced Hull.

Invisible enough to be ignored. Thick enough to be remembered, after.

ATK 0DEF 9

Stealth Hull

3
Stealth Hull

Defense — uncommon

Gain Stealth. Cloaked Entry.

The hull the enemy sensor writes down wrong. The hull the pilot writes down fondly.

ATK 0DEF 9

Tempered Fortress

3
Tempered Fortress

Defense — uncommon

Escalation. Battle Hardened. Gains +1 defense per hit taken, permanently.

Every hit welds on a little more metal. The wall becomes the fortress eventually.

ATK 0DEF 8

Titanic Aegis

5
Titanic Aegis

Defense — uncommon

Ablative Plating 4. Emergency Reboot.

Four layers of slow refusal. When the last one gives, the whole panel politely restarts.

ATK 0DEF 17

Tracking Dome

2
Tracking Dome

Defense — uncommon

Tracking Array. Signal Jammer.

Watches the sky. Tells the sky to be quiet. The sky reluctantly obeys.

ATK 0DEF 7