Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 20 of 42 Defense cards (Uncommon) — page 2 of 3

Patient Hull

2
Patient Hull

Defenseuncommon

Ablative Plating 1. Emergency Reboot.

Waits for the hit. Absorbs the hit. Waits again. Patience is the whole specification.

ATK 0DEF 7

Phantom Wall

4
Phantom Wall

Defenseuncommon

Gain Stealth. Cloaked Entry. Evade 30%.

Nobody can target it. Nobody can see it. Nobody writes home about it either.

ATK 0DEF 13

Phase Fortress

5
Phase Fortress

Defenseuncommon

Phase Drive. Reinforced Hull.

Half the wall is here. The other half argues with the next universe over.

ATK 0DEF 16

Phase Grid

3
Phase Grid

Defenseuncommon

Phase Drive. Evade 30%.

Half of it is somewhere else. The enemy aims at where it was. Misses. Again.

ATK 0DEF 9

Phase Shield

2
Phase Shield

Defenseuncommon

Phase Drive. Ablative Plating 1.

Half the shield is here. The other half is arguing with the next dimension over.

ATK 0DEF 7

Reactive Armor

3
Reactive Armor

Defenseuncommon

System Shielding. Critical Breach: deal 3 damage when destroyed.

Eats the first shot. Spits it back. The enemy writes a long letter of complaint.

ATK 0DEF 8

Reactive Grid

2
Reactive Grid

Defenseuncommon

System Shielding. Critical Breach: deal 3 damage when destroyed.

Eats the first shot. Writes a letter of complaint in the second. Dies nicely.

ATK 0DEF 7

Reactive Mesh

3
Reactive Mesh

Defenseuncommon

System Shielding. Critical Breach: deal 3 damage. Ablative Plating 1.

Three separate habits, bolted into one frame, still arguing amongst themselves politely.

ATK 0DEF 9

Reboot Fortress

4
Reboot Fortress

Defenseuncommon

Emergency Reboot. Reinforced Hull.

Goes down. Comes back. Stays up. The pilot keeps notes out of sheer habit.

ATK 0DEF 12

Rebooting Plating

3
Rebooting Plating

Defenseuncommon

Emergency Reboot. Auto-Repair 2.

Dies, wakes up, dies, wakes up again. The pilot stopped counting on day two.

ATK 0DEF 9

Reflex Barrier

2
Reflex Barrier

Defenseuncommon

Reactive. Evade 40%.

The shield flicks sideways faster than the round it dodges. Usually. Not always.

ATK 0DEF 6

Regen Bulkhead

3
Regen Bulkhead

Defenseuncommon

Auto-Repair 2. Reinforced Hull.

Heals while standing. Stands while healing. The pilot approves of the split shift.

ATK 0DEF 9

Sentinel Wall

3
Sentinel Wall

Defenseuncommon

Interceptor. Battle Hardened. Gains power per damage taken.

Stands at the gap. Gains weight with every hit. Eventually leaves its own crater.

ATK 1DEF 9

Signal Baffles

2
Signal Baffles

Defenseuncommon

Signal Jammer. Gain Stealth.

Scatters the wavelength, scatters the sight, scatters the enemy's best comm ideas.

ATK 0DEF 6

Sleeping Fortress

3
Sleeping Fortress

Defenseuncommon

Cold Boot 2. When Cold Boot ends, flip this card into Waking Fortress.

Sleeps at the gate. Wakes slowly. Wakes fully. Wakes angry, precisely on schedule.

ATK 0DEF 8

Stealth Bulkhead

3
Stealth Bulkhead

Defenseuncommon

Gain Stealth. Reinforced Hull.

Invisible enough to be ignored. Thick enough to be remembered, after.

ATK 0DEF 9

Stealth Hull

3
Stealth Hull

Defenseuncommon

Gain Stealth. Cloaked Entry.

The hull the enemy sensor writes down wrong. The hull the pilot writes down fondly.

ATK 0DEF 9

Tempered Fortress

3
Tempered Fortress

Defenseuncommon

Escalation. Battle Hardened. Gains +1 defense per hit taken, permanently.

Every hit welds on a little more metal. The wall becomes the fortress eventually.

ATK 0DEF 8

Titanic Aegis

5
Titanic Aegis

Defenseuncommon

Ablative Plating 4. Emergency Reboot.

Four layers of slow refusal. When the last one gives, the whole panel politely restarts.

ATK 0DEF 17

Tracking Dome

2
Tracking Dome

Defenseuncommon

Tracking Array. Signal Jammer.

Watches the sky. Tells the sky to be quiet. The sky reluctantly obeys.

ATK 0DEF 7