Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 19 of 39 AI Routine cards (Uncommon) — page 2 of 2

Meditating AI

2
Meditating AI

AI Routineuncommon

Cold Boot 3. Persistent Field. When Cold Boot ends, flip this card into Enlightened AI.

Thinks for three turns. Returns one sentence. The sentence answers every future question.

ATK 0DEF 5

Observation Subroutine

2
Observation Subroutine

AI Routineuncommon

Persistent Field. End Cycle: Probe 1.

A quiet clerk in the ship's corner. Writes one line each evening, precisely.

ATK 0DEF 5

Observer Module

2
Observer Module

AI Routineuncommon

Persistent Field. End Cycle: Probe 1. When you control 3 friendly AI, flip into Oracle Module.

One eye on the deck. Three eyes when the fleet gathers. The eyes coordinate quietly.

ATK 0DEF 5

Overmind Protocol

4
Overmind Protocol

AI Routineuncommon

Persistent Field. Cascading Power. Adaptive Learning.

Thinks in three directions. All three directions arrive at the same good answer, compiled.

ATK 0DEF 13

Phantom CPU

3
Phantom CPU

AI Routineuncommon

Persistent Field. Your units gain Gain Stealth.

Stays half-lit. Writes half-sentences. The fleet fills in the rest of both.

ATK 0DEF 8

Prime Tactics

4
Prime Tactics

AI Routineuncommon

Persistent Field. Adaptive Learning. Chain Catalyst triggers on your first non-unit card each turn.

Learns the fight. Builds it. Ends it before the fight writes its own name.

ATK 0DEF 12

Relay Protocol

2
Relay Protocol

AI Routineuncommon

Persistent Field. End Cycle: Probe 1.

Reads the ships that pass. Writes small notes for whoever needs them next.

ATK 0DEF 6

Scan Subroutine

2
Scan Subroutine

AI Routineuncommon

Deploy Burst: Probe 2 and Deep Scan.

A quiet second of thinking. A very loud second of confidence afterwards.

ATK 0DEF 5

Scavenger AI

2
Scavenger AI

AI Routineuncommon

Persistent Field. Fuel Scavenge. When you have gained 4 energy from it, flip into Hoard AI.

Eats what the fleet discards. The fleet discards much. The AI balances quietly.

ATK 0DEF 5

Sentinel AI

3
Sentinel AI

AI Routineuncommon

Persistent Field. Interceptor. Reinforced Hull.

Wakes up at every threshold crossing. Closes the threshold. Goes back to sleep briefly.

ATK 0DEF 8

Shield Uplink

2
Shield Uplink

AI Routineuncommon

Persistent Field. Auto-Repair 1.

Quiet wire in the hull. Listens for damage. Answers in millimeters.

ATK 0DEF 6

Siege Targeter

3
Siege Targeter

AI Routineuncommon

Persistent Field. After 3 turns alive, your Weapons deal double damage for 1 turn.

Measures. Measures again. On the third measure, paints every enemy on the panel loudly.

ATK 0DEF 8

Siege Uplink

3
Siege Uplink

AI Routineuncommon

Persistent Field. Reinforced Hull. Ablative Plating 1.

Holds the line the pilots retreat behind. Never takes the credit. Never needs it.

ATK 0DEF 9

Slow Flame

2
Slow Flame

AI Routineuncommon

Escalation. Persistent Field. Applies Radiation Leak 1 to enemy at end of each of your turns.

Small heat. Patient heat. Eventually enough heat to matter in the accounting.

ATK 0DEF 8

Supreme Protocol

5
Supreme Protocol

AI Routineuncommon

Persistent Field. Cascading Power. Efficiency Protocol.

What the fleet runs when it intends to leave this fight with its wing intact.

ATK 0DEF 17

Tactical AI

4
Tactical AI

AI Routineuncommon

Persistent Field. Chain Catalyst. Linked Fire.

Connects every gun to every other gun. Everyone fires on the same half-thought.

ATK 0DEF 12

Tactical CPU

2
Tactical CPU

AI Routineuncommon

Persistent Field. End Cycle: draw 1 card if you played no non-unit cards this turn.

Runs in the background. Returns a single line. The pilot trusts the line.

ATK 0DEF 5

Tactical Predict

3
Tactical Predict

AI Routineuncommon

End Cycle: Tactical Draw. Draw 2 cards; lose 1 energy next turn.

Tells you what will happen. Tells you what it will cost to know it.

ATK 0DEF 8

Tracking Matrix

3
Tracking Matrix

AI Routineuncommon

Persistent Field. Your Weapons apply Tracking Lock on hit.

Paints the target the first time. The paint does not come off.

ATK 0DEF 9