Meditating AI
2
AI Routine — uncommon
Cold Boot 3. Persistent Field. When Cold Boot ends, flip this card into Enlightened AI.
Thinks for three turns. Returns one sentence. The sentence answers every future question.
1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.
Showing 19 of 39 AI Routine cards (Uncommon) — page 2 of 2

AI Routine — uncommon
Cold Boot 3. Persistent Field. When Cold Boot ends, flip this card into Enlightened AI.
Thinks for three turns. Returns one sentence. The sentence answers every future question.

AI Routine — uncommon
Persistent Field. End Cycle: Probe 1.
A quiet clerk in the ship's corner. Writes one line each evening, precisely.

AI Routine — uncommon
Persistent Field. End Cycle: Probe 1. When you control 3 friendly AI, flip into Oracle Module.
One eye on the deck. Three eyes when the fleet gathers. The eyes coordinate quietly.

AI Routine — uncommon
Persistent Field. Cascading Power. Adaptive Learning.
Thinks in three directions. All three directions arrive at the same good answer, compiled.

AI Routine — uncommon
Persistent Field. Your units gain Gain Stealth.
Stays half-lit. Writes half-sentences. The fleet fills in the rest of both.

AI Routine — uncommon
Persistent Field. Adaptive Learning. Chain Catalyst triggers on your first non-unit card each turn.
Learns the fight. Builds it. Ends it before the fight writes its own name.

AI Routine — uncommon
Persistent Field. End Cycle: Probe 1.
Reads the ships that pass. Writes small notes for whoever needs them next.

AI Routine — uncommon
Deploy Burst: Probe 2 and Deep Scan.
A quiet second of thinking. A very loud second of confidence afterwards.

AI Routine — uncommon
Persistent Field. Fuel Scavenge. When you have gained 4 energy from it, flip into Hoard AI.
Eats what the fleet discards. The fleet discards much. The AI balances quietly.

AI Routine — uncommon
Persistent Field. Interceptor. Reinforced Hull.
Wakes up at every threshold crossing. Closes the threshold. Goes back to sleep briefly.

AI Routine — uncommon
Persistent Field. Auto-Repair 1.
Quiet wire in the hull. Listens for damage. Answers in millimeters.

AI Routine — uncommon
Persistent Field. After 3 turns alive, your Weapons deal double damage for 1 turn.
Measures. Measures again. On the third measure, paints every enemy on the panel loudly.

AI Routine — uncommon
Persistent Field. Reinforced Hull. Ablative Plating 1.
Holds the line the pilots retreat behind. Never takes the credit. Never needs it.

AI Routine — uncommon
Escalation. Persistent Field. Applies Radiation Leak 1 to enemy at end of each of your turns.
Small heat. Patient heat. Eventually enough heat to matter in the accounting.

AI Routine — uncommon
Persistent Field. Cascading Power. Efficiency Protocol.
What the fleet runs when it intends to leave this fight with its wing intact.

AI Routine — uncommon
Persistent Field. Chain Catalyst. Linked Fire.
Connects every gun to every other gun. Everyone fires on the same half-thought.

AI Routine — uncommon
Persistent Field. End Cycle: draw 1 card if you played no non-unit cards this turn.
Runs in the background. Returns a single line. The pilot trusts the line.

AI Routine — uncommon
End Cycle: Tactical Draw. Draw 2 cards; lose 1 energy next turn.
Tells you what will happen. Tells you what it will cost to know it.
AI Routine — uncommon
Persistent Field. Your Weapons apply Tracking Lock on hit.
Paints the target the first time. The paint does not come off.