Siege Drill
5
Weapon — rare
Cold Boot 1. Critical Strike. Overflow Fire. Deal 16; excess to ship.
Arms slowly. Arrives politely. Leaves nothing the siege engineer wants to itemize.
1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.
Showing 11 of 31 Weapon cards (Rare) — page 2 of 2

Weapon — rare
Cold Boot 1. Critical Strike. Overflow Fire. Deal 16; excess to ship.
Arms slowly. Arrives politely. Leaves nothing the siege engineer wants to itemize.

Weapon — rare
Rapid Launch. Overflow Fire. Critical Strike. Deal 21 damage; bypasses blockers.
Arrives the moment it was launched. Leaves a hole the moment it arrives.

Weapon — rare
Tracking Lock. Rapid Launch. Critical Strike. Deal 11 damage.
Already knows the target's schedule. Arrives a little ahead, like a good guest.

Weapon — rare
Tracking Lock. Critical Strike. Manual Fire. Once per turn, pay 1 to deal 12 damage.
Long tube. Long history. Short distance between trigger and conclusion.

Weapon — rare
Each turn, deals +3 damage. Full unlock at turn 4 for 25 total damage on strike.
Each turn the math goes up a notch. The enemy does not notice the climb.

Weapon — rare
Manual Fire. Priority Fire. Tracking Lock. Once per turn, pay 1 for 16 damage.
Waits for permission. Arrives with interest. Collects on an account the target forgot about.

Weapon — rare
Rapid Launch. Alpha Strike. Deal 5 damage twice.
Both tubes empty. Both tubes full. The reload was as loud as the launch.

Weapon — rare
Phase Drive. Critical Strike. Overflow Fire. Deal 16; excess hits ship.
Born in a shipyard that no longer exists. Still writing the same quiet verdict.

Weapon — rare
Phase Drive. Critical Strike. Radiation Leak. Deal 16; 3 radiation over 3 turns.
A gun that arrives from elsewhere. Elsewhere is nowhere the fleet discusses.

Weapon — rare
Rapid Launch. Alpha Strike. Priority Fire. Deal 8 damage twice.
Clears the rack on one command. Reloads the same. The enemy files the obituaries.

Weapon — rare
Cold Boot 2. Manual Fire. Pay 1 to fire for 20 damage with Priority Fire after Cold Boot.
Winds up slowly. Fires once loudly. Never needs to fire a second shot.