Chaos Zone
5
Field — rare
Environmental. At start of each turn, deal 3 damage to every unit. Breach Cascade effects trigger twice.
The region has no taste for pilots who hesitate. Every hesitation pays a small bill.
1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.
Showing 20 of 160 cards (Rare) — page 2 of 8

Field — rare
Environmental. At start of each turn, deal 3 damage to every unit. Breach Cascade effects trigger twice.
The region has no taste for pilots who hesitate. Every hesitation pays a small bill.

Defense — rare
Interceptor. Ablative Plating 4. Emergency Reboot.
Named after a star that collapsed before the fleet arrived. Still doing the same work.

Defense — rare
Ablative Plating 4. Emergency Reboot. Reinforced Hull.
Four layers of slow refusal. The fifth layer is the pilot's own stubbornness.

Ship Core — rare
Passive: Your first attack each turn gains Priority Fire.
A small advantage at the top of every turn. The top of the turn suffices.

AI Routine — rare
Persistent Field. Priority Fire. Critical Strike.
Every gun hears the bridge. Every gun goes first. The enemy goes elsewhere.

Ship Core — rare
Passive: Your units gain +1 defense.
A single wire down the spine of the fleet. Every ship stands a little straighter.

Defense — rare
Countermeasure 2. Signal Jammer. Negate.
Writes the enemy a polite refusal letter. Signs it on their behalf. Mails it back.

Weapon — rare
Flanking Fire. Alpha Strike. Priority Fire. Deal 11; must be blocked by 2.
Four tubes at four angles. The cross finds the target regardless of its turn.

Weapon — rare
Critical Strike. Cascading Power. Deal 21 damage; +1 per non-unit card played.
Gathers the whole turn's advantages into one closing paragraph.

AI Routine — rare
Persistent Field. Interceptor. Ablative Plating 1.
Stands every wall at attention. Every wall answers. The walls outlast the argument.

Field — rare
Environmental. All Defense units gain Interceptor and Ablative Plating 1.
A polite edict across the battlefield. The walls salute. Every wall decides to hold.

Field — rare
Environmental. Deferred Deployment. Modules may be stored face-down as energy; played later for -1 cost.
A region where time waits for the pilot. The pilot spends that waiting wisely.

Module — rare
Signal Jamming. Disable. Apply Lock. Enemy cannot play Maneuvers; target skips refresh.
A bright needle in the enemy's clock. The hands stop moving at once.

Drone — rare
Cold Boot 3. When Cold Boot ends, flip this card into Awakened Lord.
Asleep in the hangar. Shipped quietly. Awake on the fourth afternoon, loudly, not asleep.

Ship Core — rare
Passive: Your ship starts each match with +10 Hull Integrity and -5 Shield Capacity.
Trades the polite refusal layer for the stubborn one. Stubborn takes longer.

AI Routine — rare
Persistent Field. Rapid Launch. Battle Hardened.
Calls the swarm. The swarm listens. The swarm comes home bigger than it went out.

Drone — rare
Tracking Lock. Critical Strike. Priority Fire.
Names the quarry. Fires on the name. Collects a small mark for next pilot.

Drone — rare
Interceptor. Priority Fire. Emergency Reboot.
Stands first. Fires first. Stands up first again if the first time does not take.

Equipment — rare
Attach to a Drone. Host gains +6 defense, Reinforced Hull, Ablative Plating 2.
Thicker than the rookie's frame. Stubborner than the rookie's pilot as well.

Maneuver — rare
All your Drones gain Rapid Launch and Priority Fire this turn.
Every hangar door opens at the same second. Every pilot lies about being ready.