Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 20 of 160 cards (Rare) — page 2 of 8

Chaos Zone

5
Chaos Zone

Fieldrare

Environmental. At start of each turn, deal 3 damage to every unit. Breach Cascade effects trigger twice.

The region has no taste for pilots who hesitate. Every hesitation pays a small bill.

ATK 0DEF 0

Citadel Shell

6
Citadel Shell

Defenserare

Interceptor. Ablative Plating 4. Emergency Reboot.

Named after a star that collapsed before the fleet arrived. Still doing the same work.

ATK 0DEF 20

Colossal Aegis

5
Colossal Aegis

Defenserare

Ablative Plating 4. Emergency Reboot. Reinforced Hull.

Four layers of slow refusal. The fifth layer is the pilot's own stubbornness.

ATK 0DEF 18

Combat Core

0
Combat Core

Ship Corerare

Passive: Your first attack each turn gains Priority Fire.

A small advantage at the top of every turn. The top of the turn suffices.

ATK 0DEF 0

Combat Uplink

5
Combat Uplink

AI Routinerare

Persistent Field. Priority Fire. Critical Strike.

Every gun hears the bridge. Every gun goes first. The enemy goes elsewhere.

ATK 0DEF 16

Command Core

0
Command Core

Ship Corerare

Passive: Your units gain +1 defense.

A single wire down the spine of the fleet. Every ship stands a little straighter.

ATK 0DEF 0

Counter Bastion

4
Counter Bastion

Defenserare

Countermeasure 2. Signal Jammer. Negate.

Writes the enemy a polite refusal letter. Signs it on their behalf. Mails it back.

ATK 0DEF 13

Crosshatch Cannon

4
Crosshatch Cannon

Weaponrare

Flanking Fire. Alpha Strike. Priority Fire. Deal 11; must be blocked by 2.

Four tubes at four angles. The cross finds the target regardless of its turn.

ATK 12DEF 0

Crusher Beam

6
Crusher Beam

Weaponrare

Critical Strike. Cascading Power. Deal 21 damage; +1 per non-unit card played.

Gathers the whole turn's advantages into one closing paragraph.

ATK 21DEF 0

Defense Commander

4
Defense Commander

AI Routinerare

Persistent Field. Interceptor. Ablative Plating 1.

Stands every wall at attention. Every wall answers. The walls outlast the argument.

ATK 0DEF 14

Defensive Zone

4
Defensive Zone

Fieldrare

Environmental. All Defense units gain Interceptor and Ablative Plating 1.

A polite edict across the battlefield. The walls salute. Every wall decides to hold.

ATK 0DEF 0

Deferred Zone

6
Deferred Zone

Fieldrare

Environmental. Deferred Deployment. Modules may be stored face-down as energy; played later for -1 cost.

A region where time waits for the pilot. The pilot spends that waiting wisely.

ATK 0DEF 0

Disruption Spike

3
Disruption Spike

Modulerare

Signal Jamming. Disable. Apply Lock. Enemy cannot play Maneuvers; target skips refresh.

A bright needle in the enemy's clock. The hands stop moving at once.

ATK 0DEF 0

Dormant Lord

5
Dormant Lord

Dronerare

Cold Boot 3. When Cold Boot ends, flip this card into Awakened Lord.

Asleep in the hangar. Shipped quietly. Awake on the fourth afternoon, loudly, not asleep.

ATK 2DEF 14

Dreadnought Core

0
Dreadnought Core

Ship Corerare

Passive: Your ship starts each match with +10 Hull Integrity and -5 Shield Capacity.

Trades the polite refusal layer for the stubborn one. Stubborn takes longer.

ATK 0DEF 0

Drone Commander

4
Drone Commander

AI Routinerare

Persistent Field. Rapid Launch. Battle Hardened.

Calls the swarm. The swarm listens. The swarm comes home bigger than it went out.

ATK 0DEF 13

Elite Hunter

4
Elite Hunter

Dronerare

Tracking Lock. Critical Strike. Priority Fire.

Names the quarry. Fires on the name. Collects a small mark for next pilot.

ATK 7DEF 5

Elite Interceptor

3
Elite Interceptor

Dronerare

Interceptor. Priority Fire. Emergency Reboot.

Stands first. Fires first. Stands up first again if the first time does not take.

ATK 4DEF 7

Elite Plating (Rare)

4
Elite Plating (Rare)

Equipmentrare

Attach to a Drone. Host gains +6 defense, Reinforced Hull, Ablative Plating 2.

Thicker than the rookie's frame. Stubborner than the rookie's pilot as well.

ATK 0DEF 0

Emergency Swarm

4
Emergency Swarm

Maneuverrare

All your Drones gain Rapid Launch and Priority Fire this turn.

Every hangar door opens at the same second. Every pilot lies about being ready.

ATK 0DEF 0