Oracle of Deep Void
7
AI Routine — legendary
Persistent Field. Probe 2 each turn. Deep Scan. Tactical Draw.
Reads tomorrow. Reads the week after. Writes a three-line report for the pilot.
1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.
Showing 20 of 50 cards (Legendary) — page 2 of 3

AI Routine — legendary
Persistent Field. Probe 2 each turn. Deep Scan. Tactical Draw.
Reads tomorrow. Reads the week after. Writes a three-line report for the pilot.

Drone — legendary
Interceptor. Reinforced Hull. Auto-Repair 2.
Orlandos stood at the port gate. Orlandos stands there still. Orlandos is the gate.

Defense — legendary
Emergency Reboot. Auto-Repair 3. Reinforced Hull.
Goes down burning. Comes back burning. Every time, a little brighter, a little later.

AI Routine — legendary
Persistent Field. Priority Fire. Rapid Launch. Alpha Strike.
The first one compiled. Still the one the fleet reruns when the briefing says 'final'.

Module — legendary
Deal 30 damage to target enemy ship. Your ship loses 10 max Hull Integrity permanently.
You will feel the heat in your teeth. Then nothing. Then a very quiet bridge.

Ship Core — legendary
Passive: Starting turn 5, gain 1 extra energy at the start of each turn.
A slow heartbeat becomes a fast one. The ship does not notice. The enemy does.

Drone — legendary
Critical Strike. Priority Fire. Rapid Launch.
One pass. One target. One receipt signed in the pilot's own handwriting.

Weapon — legendary
Overflow Fire. Radiation Leak. Critical Strike. Deal 24; excess to ship; 5 radiation.
A second, smaller sun, fired from a tube. The planet remembered both for a while.

Defense — legendary
Ablative Plating 2. Interceptor. Reinforced Hull.
The first shield the fleet ever welded to a hull. The hull is gone.

Module — legendary
System Reset on all friendly units. Draw 3 cards.
A short burst on an old frequency. The fleet remembers why it started flying together.

Equipment — legendary
Attach to a Weapon. Host gains Priority Fire, Critical Strike, Alpha Strike, Tracking Lock.
The scope from the old sniper's locker. Never returned. Never asked to be returned.

Drone — legendary
Gain Stealth. Cloaked Entry. Phase Drive.
Argo never checked in. Argo never checked out. The fleet removed the logbook line quietly.

Weapon — legendary
Phase Drive. Overflow Fire. Breach Cascade. Radiation Leak. Deal 28; adjacent 8; 6 radiation.
The shipyard listed this gun as scrap. The scrap yard listed it as classified.

AI Routine — legendary
Persistent Field. Interceptor. Reinforced Hull.
The oldest subroutine in the fleet. Still running. Still refusing to lose the hull.

Weapon — legendary
Radiation Leak. Phase Drive. Critical Strike. Deal 16; 5 radiation over 3 turns.
The round arrives through a crack in the page. The target reads the crack later.

Ship Core — legendary
Passive: Once per match, when your ship would be destroyed, revive with 20 HP instead.
A core that refuses the first verdict. The second verdict is whatever the pilot writes.

AI Routine — legendary
Persistent Field. Rapid Launch. Battle Hardened.
Counts the drones out. Counts them back. Carries the count when short.

AI Routine — legendary
Persistent Field. Cascading Power. Chain Catalyst.
Every gun reads the same page. Every gun turns the page together. The chord resolves.

Drone — legendary
Reinforced Hull. Emergency Reboot. Auto-Repair 3.
Never recorded a miss. Never recorded a loss. Never recorded a reason either.

Module — legendary
Critical Strike. Radiation Leak. Deal 28 damage; 6 radiation over 3 turns.
One shell. The engineers sign in triplicate. None of them come back to re-sign.