Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 20 of 69 Weapon cards (Common) — page 2 of 4

Hammer Salvo

2
Hammer Salvo

Weaponcommon

Hot Deploy. Deal 6 damage; enters ready to attack.

Strapped on the wing, strapped off the wing, everything in between loud.

ATK 6DEF 0

Heavy Lance

6
Heavy Lance

Weaponcommon

Deal 19 damage to target enemy unit or ship.

Asks nothing of the pilot but patience and a tolerance for the smell of copper.

ATK 20DEF 0

Heavy Laser

2
Heavy Laser

Weaponcommon

Deal 6 damage to target enemy unit or ship.

Twice the capacitor, twice the regret on the receiving side of the glass.

ATK 6DEF 0

Heavy Railgun

3
Heavy Railgun

Weaponcommon

Deal 9 damage to target enemy unit or ship.

The round leaves before the sound. The sound is for the grieving.

ATK 9DEF 0

Incendiary Slug

1
Incendiary Slug

Weaponcommon

Deal 3 damage and Radiation Leak 2 for 2 turns.

The first hit is the bruise. The second is the scar.

ATK 3DEF 0

Ion Breaker

5
Ion Breaker

Weaponcommon

Critical Strike. Deal 12 damage to target Reactor Core subsystem.

Aim at the heart of the ship. The ship has only one.

ATK 16DEF 0

Ion Cannon Mk.I

2
Ion Cannon Mk.I

Weaponcommon

Deal 5 damage to target Weapons Array subsystem.

You do not shoot the ship. You shoot what the ship shoots with.

ATK 5DEF 0

Ion Spark

1
Ion Spark

Weaponcommon

Deal 3 damage to target subsystem. Hits Weapons Array by default.

Small current, wrong capacitor, ruined gun, quiet pilot on the panel.

ATK 3DEF 0

Ion Turret

3
Ion Turret

Weaponcommon

Persistent Field. Deals 3 damage to an enemy unit at end of your turn.

A gun that dreams of targets when no one is watching.

ATK 6DEF 3

Kinetic Slug

1
Kinetic Slug

Weaponcommon

Deal 4 damage. Damage hits Hull Integrity directly.

Old metal, newer physics, same obvious verdict from every angle.

ATK 4DEF 0

Laser Tap

1
Laser Tap

Weaponcommon

Deal 3 damage to target enemy unit or ship.

A poke. A hint. A warning written in coherent light.

ATK 3DEF 0

Mass Driver

3
Mass Driver

Weaponcommon

Deal 8 damage to target Engines subsystem.

Momentum given, momentum taken, simple trade, no receipt offered.

ATK 8DEF 0

Matter Beam

5
Matter Beam

Weaponcommon

Radiation Leak. Deal 15 damage and apply 3 damage over 3 turns.

Leaves a seam on the hull and a long, patient sickness inside it.

ATK 16DEF 0

Needle Beam

1
Needle Beam

Weaponcommon

Critical Strike vs Drones. Deal 3 damage.

Precision is what we give the small ships in lieu of mercy.

ATK 3DEF 0

Orbital Battery

6
Orbital Battery

Weaponcommon

Priority Fire. Deal 18 damage to target enemy unit or ship.

Spoken from above, answered from the wreckage, filed in the historical record.

ATK 20DEF 0

Overclock Beam

2
Overclock Beam

Weaponcommon

Overclock. Deal 5 damage.

Redline, then past the line. The line is just a suggestion.

ATK 5DEF 0

Phase Bolt

2
Phase Bolt

Weaponcommon

Phase Drive. Deal 5 damage. Only blockable by Phase Drive units.

It exists elsewhere until it doesn't, and you don't.

ATK 5DEF 0

Plasma Bolt

2
Plasma Bolt

Weaponcommon

Deal 6 damage to target enemy unit or ship.

Hot enough to argue with the vacuum on its way through.

ATK 6DEF 0

Plasma Drill

3
Plasma Drill

Weaponcommon

Deal 8 damage to target Engines subsystem.

Patient work. Keeps the ship in place so the real weapons can arrive.

ATK 8DEF 0

Plasma Lance

3
Plasma Lance

Weaponcommon

Priority Fire. Deal 8 damage.

Polite in the way a surgeon is polite.

ATK 8DEF 0