Hammer Salvo
2
Weapon — common
Hot Deploy. Deal 6 damage; enters ready to attack.
Strapped on the wing, strapped off the wing, everything in between loud.
1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.
Showing 20 of 69 Weapon cards (Common) — page 2 of 4

Weapon — common
Hot Deploy. Deal 6 damage; enters ready to attack.
Strapped on the wing, strapped off the wing, everything in between loud.

Weapon — common
Deal 19 damage to target enemy unit or ship.
Asks nothing of the pilot but patience and a tolerance for the smell of copper.

Weapon — common
Deal 6 damage to target enemy unit or ship.
Twice the capacitor, twice the regret on the receiving side of the glass.

Weapon — common
Deal 9 damage to target enemy unit or ship.
The round leaves before the sound. The sound is for the grieving.

Weapon — common
Deal 3 damage and Radiation Leak 2 for 2 turns.
The first hit is the bruise. The second is the scar.

Weapon — common
Critical Strike. Deal 12 damage to target Reactor Core subsystem.
Aim at the heart of the ship. The ship has only one.

Weapon — common
Deal 5 damage to target Weapons Array subsystem.
You do not shoot the ship. You shoot what the ship shoots with.

Weapon — common
Deal 3 damage to target subsystem. Hits Weapons Array by default.
Small current, wrong capacitor, ruined gun, quiet pilot on the panel.

Weapon — common
Persistent Field. Deals 3 damage to an enemy unit at end of your turn.
A gun that dreams of targets when no one is watching.

Weapon — common
Deal 4 damage. Damage hits Hull Integrity directly.
Old metal, newer physics, same obvious verdict from every angle.

Weapon — common
Deal 3 damage to target enemy unit or ship.
A poke. A hint. A warning written in coherent light.

Weapon — common
Deal 8 damage to target Engines subsystem.
Momentum given, momentum taken, simple trade, no receipt offered.

Weapon — common
Radiation Leak. Deal 15 damage and apply 3 damage over 3 turns.
Leaves a seam on the hull and a long, patient sickness inside it.

Weapon — common
Critical Strike vs Drones. Deal 3 damage.
Precision is what we give the small ships in lieu of mercy.

Weapon — common
Priority Fire. Deal 18 damage to target enemy unit or ship.
Spoken from above, answered from the wreckage, filed in the historical record.

Weapon — common
Overclock. Deal 5 damage.
Redline, then past the line. The line is just a suggestion.

Weapon — common
Phase Drive. Deal 5 damage. Only blockable by Phase Drive units.
It exists elsewhere until it doesn't, and you don't.

Weapon — common
Deal 6 damage to target enemy unit or ship.
Hot enough to argue with the vacuum on its way through.

Weapon — common
Deal 8 damage to target Engines subsystem.
Patient work. Keeps the ship in place so the real weapons can arrive.

Weapon — common
Priority Fire. Deal 8 damage.
Polite in the way a surgeon is polite.