Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 20 of 50 Module cards (Common) — page 2 of 3

Jury-Rigged Booster

2
Jury-Rigged Booster

Modulecommon

Your next Weapon this turn deals +3 damage.

Built in a hurry by someone who read the manual twice and disagreed both times.

ATK 0DEF 0

Life Reactor

6
Life Reactor

Modulecommon

Restore 25 HP to your ship and gain 3 energy.

Trades the overbuilt redundant reactor for the pilot's next hundred heartbeats.

ATK 0DEF 0

Mass Repair

3
Mass Repair

Modulecommon

Restore 3 HP to every Drone you control.

A brief fleet-wide breath. Every small ship exhales a little longer.

ATK 0DEF 0

Nanite Repair

2
Nanite Repair

Modulecommon

Restore 8 HP to your ship.

A chorus of small mouths closing the hole the enemy opened this morning.

ATK 0DEF 0

Nova Grenade

4
Nova Grenade

Modulecommon

Deal 5 damage to each enemy unit.

Small sun in a briefcase. Lives for a moment. Leaves a room rearranged.

ATK 0DEF 0

Nuclear Charge

6
Nuclear Charge

Modulecommon

Deal 22 damage to target enemy unit or ship.

The button is grey, not red. The grey buttons are the ones that mean it.

ATK 0DEF 0

Orbital Strike

5
Orbital Strike

Modulecommon

Deal 16 damage to target enemy unit or ship.

The word came from orbit. The answer arrived from the same direction.

ATK 0DEF 0

Panic Dump

0
Panic Dump

Modulecommon

Scrap a Drone. Gain 2 energy.

The drone forgives the order. The pilot files the forgiveness away anyway.

ATK 0DEF 0

Plasma Grenade

2
Plasma Grenade

Modulecommon

Deal 3 damage to each enemy Drone.

Not precise. Not polite. Does the rough work the beam weapons forgot about.

ATK 0DEF 0

Quiet Warhead

2
Quiet Warhead

Modulecommon

Deal 6 damage. If you control a Field, deal 8 instead.

A warhead nobody brags about. A warhead the engineers sign for without comment, always.

ATK 0DEF 0

Radiation Charge

3
Radiation Charge

Modulecommon

Radiation Leak. Target unit takes 4 damage over 3 turns.

The first turn the pilot smiles. The third turn the pilot does not.

ATK 0DEF 0

Reactor Vent Module

2
Reactor Vent Module

Modulecommon

Reactor Vent. Gain 2 energy; skip your next draw.

Bleed the reactor for the right amps, pay the bill with a card.

ATK 0DEF 0

Repair Kit

1
Repair Kit

Modulecommon

Restore 5 HP to your ship.

Silver tape, blue wire, a prayer the engineer hopes no one heard said aloud.

ATK 0DEF 0

Salvage Beam

3
Salvage Beam

Modulecommon

Destroy target enemy Drone with 3 or less defense; you gain 2 energy.

A beam that eats. Small things first. Feeds the reactor with other people's sentences.

ATK 0DEF 0

Scan Module

1
Scan Module

Modulecommon

Probe 1. Reorder the top card of your deck.

A small glance into tomorrow. Tomorrow never noticed it was being watched.

ATK 0DEF 0

Shield Booster

2
Shield Booster

Modulecommon

Gain 8 Shield Capacity.

Not new technology. New dedication to it. The coil takes the hit because you ask.

ATK 0DEF 0

Shield Matrix

3
Shield Matrix

Modulecommon

Gain 14 Shield Capacity.

A large grid of small refusals. A polite hedge against an impolite afternoon.

ATK 0DEF 0

Shield Patch

1
Shield Patch

Modulecommon

Gain 4 Shield Capacity.

A small seam across the emitter. A small lie for the enemy sensor.

ATK 0DEF 0

Simple Heal

1
Simple Heal

Modulecommon

Restore 4 HP to your ship.

Old kit. Old tape. Old chemistry. The chemistry still works on whoever can find it.

ATK 0DEF 0

Standard Missile

2
Standard Missile

Modulecommon

Deal 7 damage.

Standard issue. Standard result. Standard grief from the enemy, right on schedule.

ATK 0DEF 0