Jury-Rigged Booster
2
Module — common
Your next Weapon this turn deals +3 damage.
Built in a hurry by someone who read the manual twice and disagreed both times.
1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.
Showing 20 of 50 Module cards (Common) — page 2 of 3

Module — common
Your next Weapon this turn deals +3 damage.
Built in a hurry by someone who read the manual twice and disagreed both times.

Module — common
Restore 25 HP to your ship and gain 3 energy.
Trades the overbuilt redundant reactor for the pilot's next hundred heartbeats.

Module — common
Restore 3 HP to every Drone you control.
A brief fleet-wide breath. Every small ship exhales a little longer.

Module — common
Restore 8 HP to your ship.
A chorus of small mouths closing the hole the enemy opened this morning.

Module — common
Deal 5 damage to each enemy unit.
Small sun in a briefcase. Lives for a moment. Leaves a room rearranged.

Module — common
Deal 22 damage to target enemy unit or ship.
The button is grey, not red. The grey buttons are the ones that mean it.

Module — common
Deal 16 damage to target enemy unit or ship.
The word came from orbit. The answer arrived from the same direction.

Module — common
Scrap a Drone. Gain 2 energy.
The drone forgives the order. The pilot files the forgiveness away anyway.

Module — common
Deal 3 damage to each enemy Drone.
Not precise. Not polite. Does the rough work the beam weapons forgot about.

Module — common
Deal 6 damage. If you control a Field, deal 8 instead.
A warhead nobody brags about. A warhead the engineers sign for without comment, always.

Module — common
Radiation Leak. Target unit takes 4 damage over 3 turns.
The first turn the pilot smiles. The third turn the pilot does not.

Module — common
Reactor Vent. Gain 2 energy; skip your next draw.
Bleed the reactor for the right amps, pay the bill with a card.

Module — common
Restore 5 HP to your ship.
Silver tape, blue wire, a prayer the engineer hopes no one heard said aloud.

Module — common
Destroy target enemy Drone with 3 or less defense; you gain 2 energy.
A beam that eats. Small things first. Feeds the reactor with other people's sentences.

Module — common
Probe 1. Reorder the top card of your deck.
A small glance into tomorrow. Tomorrow never noticed it was being watched.

Module — common
Gain 8 Shield Capacity.
Not new technology. New dedication to it. The coil takes the hit because you ask.

Module — common
Gain 14 Shield Capacity.
A large grid of small refusals. A polite hedge against an impolite afternoon.

Module — common
Gain 4 Shield Capacity.
A small seam across the emitter. A small lie for the enemy sensor.

Module — common
Restore 4 HP to your ship.
Old kit. Old tape. Old chemistry. The chemistry still works on whoever can find it.

Module — common
Deal 7 damage.
Standard issue. Standard result. Standard grief from the enemy, right on schedule.