Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 20 of 46 Maneuver cards (Common) — page 2 of 3

Fast Maneuver

1
Fast Maneuver

Maneuvercommon

Your ship gains Evade 40% this turn.

Quick flick of the stick. Quick flash in the cockpit. The ship is elsewhere, briefly.

ATK 0DEF 0

Feint

1
Feint

Maneuvercommon

Target enemy unit must redirect its attack to a different target.

The throat goes left. The knife goes right. Fencing in a vacuum.

ATK 0DEF 0

Flare

1
Flare

Maneuvercommon

Disable target enemy unit's abilities next turn.

Small bright lie in the sky. The targeting lens believes it for a moment.

ATK 0DEF 0

Force Dodge

3
Force Dodge

Maneuvercommon

The next 2 instances of damage to your ship this turn are reduced by 5 each.

Fingers find switches the training manual forgot to list.

ATK 0DEF 0

Full Alpha Strike

5
Full Alpha Strike

Maneuvercommon

All Weapons you control gain Alpha Strike this turn.

Every gun fires twice. The comm line is quiet by the second pass.

ATK 0DEF 0

Full Evasion

3
Full Evasion

Maneuvercommon

Your ship cannot be targeted until your next turn.

A full deletion of your name from the enemy's target list for one breath.

ATK 0DEF 0

Hard Brake

2
Hard Brake

Maneuvercommon

Reactive. Reduce next incoming damage by 5.

The harness does most of the talking. The pilot is politely unconscious.

ATK 0DEF 0

Heroic Dive

5
Heroic Dive

Maneuvercommon

Prevent all damage to your ship this turn. Deal 5 damage to the attacker.

A pilot leans into the wrong frame. Comes out holding the right answer.

ATK 0DEF 0

Inverted Dive

2
Inverted Dive

Maneuvercommon

Your next attack this turn gains Phase Drive.

Upside down, in a place where up and down had already resigned their posts.

ATK 0DEF 0

Ion Dive

3
Ion Dive

Maneuvercommon

Your ship gains Phase Drive for 2 turns.

The ship slides out of the page. The reader keeps reading, unaware.

ATK 0DEF 0

Last Stand Maneuver

4
Last Stand Maneuver

Maneuvercommon

All your units deal +4 damage this turn; all your units are destroyed at end of turn.

Nobody goes home. Nobody was planning to go home. The fight was always the home.

ATK 0DEF 0

Overthrust

1
Overthrust

Maneuvercommon

Your next Weapon attack this turn deals +2 damage.

The engine complains. The pilot does not listen. The enemy does.

ATK 0DEF 0

Panic Eject

0
Panic Eject

Maneuvercommon

Reactive. Reduce next damage by 2. Lose 1 Shield Capacity.

You leave the seat. The seat leaves too. Only one of you comes back.

ATK 0DEF 0

Perfect Evasion

4
Perfect Evasion

Maneuvercommon

Prevent all damage to your ship this turn.

Everything that was supposed to hit you asks for directions instead.

ATK 0DEF 0

Pivot

1
Pivot

Maneuvercommon

Your next Drone enters play with Priority Fire.

Wing points the other way. Pilot thinks the other way. Enemy wrongly.

ATK 0DEF 0

Probe Scan

2
Probe Scan

Maneuvercommon

Probe 2. Look at the top 2 cards of your deck and reorder them.

Checks the future. Rearranges it. Does not tell the future it was touched.

ATK 0DEF 0

Sidewinder

1
Sidewinder

Maneuvercommon

Your next attack this turn gains Flanking Fire.

Comes in from where the blind spot used to be, before it stopped being blind.

ATK 0DEF 0

Skip Frame

0
Skip Frame

Maneuvercommon

Scrap a Drone. Prevent all damage to your ship this turn.

Somebody else disappears instead. The difference is paperwork.

ATK 0DEF 0

Skyward Burst

2
Skyward Burst

Maneuvercommon

Your next attack this turn gains Skyward Maneuver.

Climbs out of the fight, looks down at it, adjusts, comes back with purpose.

ATK 0DEF 0

Snap Draw

3
Snap Draw

Maneuvercommon

Tactical Draw. Draw 2 cards; lose 1 energy.

Grab what the future is offering. Pay the small bill at the door.

ATK 0DEF 0