Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 20 of 68 Drone cards (Common) — page 2 of 4

Heavy Bomber Drone

4
Heavy Bomber Drone

Dronecommon

Rapid Launch. Enters ready to attack an enemy unit.

Drops heavy ordnance, never apologizes, rarely remembers where it left the pieces.

ATK 8DEF 5

Heavy Fighter

3
Heavy Fighter

Dronecommon

A well-armored combat drone.

Slow in the climb. Swift in the finishing.

ATK 5DEF 3

Heavy Fighter Mk.II

4
Heavy Fighter Mk.II

Dronecommon

A well-armored heavy combat drone.

Stayed in the fight after the fight was sensible.

ATK 8DEF 5

Heavy Interceptor

5
Heavy Interceptor

Dronecommon

Interceptor. Cold Boot 1. Enemy must attack this first once active.

Takes its time arriving. Takes longer than that leaving.

ATK 6DEF 12

Interceptor Drone

2
Interceptor Drone

Dronecommon

Interceptor. Enemy must attack this drone first.

Stands between you and the bad math. Usually loses. Usually first.

ATK 2DEF 4

Interceptor Mk.II

3
Interceptor Mk.II

Dronecommon

Interceptor. Enemy must attack this drone first.

Second-generation steel, first-generation stubbornness, built in the same cold welding bay.

ATK 3DEF 5

Jury-Rigged Drone

2
Jury-Rigged Drone

Dronecommon

A drone stitched together from salvage.

Two wings. Six owners. One bad idea that kept working.

ATK 4DEF 2

Kamikaze Drone

4
Kamikaze Drone

Dronecommon

Critical Breach: deal 6 damage to the unit that destroyed this.

Built knowing the end. Flies anyway. Lands anyway.

ATK 10DEF 2

Laser Drone

3
Laser Drone

Dronecommon

A light-weapon combat drone.

Pinpoint work, pinpoint pilot, pinpoint ending, pinpoint write-up filed later.

ATK 5DEF 3

Lead Drone

3
Lead Drone

Dronecommon

Outrider. First attack each turn does not cost your action.

Always first off the deck. Always first to the target. Always first to the story.

ATK 5DEF 3

Light Drone

1
Light Drone

Dronecommon

A lightweight combat drone.

Flies until it does not. Simplest contract in the fleet.

ATK 2DEF 1

Medic Drone

3
Medic Drone

Dronecommon

Hull Drain. Damage this unit deals heals your ship for the same amount.

Carries the small white case with the red cross. The case is mostly empty.

ATK 2DEF 6

Old Freighter

2
Old Freighter

Dronecommon

End Cycle: gain 1 energy if you control a Field.

An old drone with older paperwork. Still flying. Still shipping. Still quietly useful.

ATK 1DEF 4

Oracle Drone

3
Oracle Drone

Dronecommon

Deploy Burst: Deep Scan. Choose 1 of 3 random cards from your deck.

Does not predict the future. Just the relevant slice.

ATK 2DEF 6

Patient Rook

2
Patient Rook

Dronecommon

At start of your fourth turn, flip this card into Rook Striker.

Sits in the back. Watches. Waits. Waits longer. Moves only when the move will matter.

ATK 1DEF 7

Patrol Drone

2
Patrol Drone

Dronecommon

Deploy Burst: Probe 1.

Back-and-forth, back-and-forth. You stop noticing. That is when it sees you.

ATK 3DEF 2

Phase Drone

3
Phase Drone

Dronecommon

Phase Drive. Only blockable by Phase Drive units.

Half here. Half elsewhere. The wrong half for you.

ATK 4DEF 4

Pilot Trainee

1
Pilot Trainee

Dronecommon

A small unarmed trainee drone.

Still learning. Still listening. Still not the reason the squadron writes any log entry.

ATK 1DEF 2

Quiet Engineer

2
Quiet Engineer

Dronecommon

At start of your fifth turn, flip this card into Master Mechanic.

Works quietly under the panels. Becomes necessary exactly when the panels ask it to.

ATK 1DEF 4

Raven Drone

1
Raven Drone

Dronecommon

Deploy Burst: Probe 1. Reorder the top card of your deck.

Two small lenses, eight small instincts, one very watchful afternoon.

ATK 1DEF 2