Heavy Bomber Drone
4
Drone — common
Rapid Launch. Enters ready to attack an enemy unit.
Drops heavy ordnance, never apologizes, rarely remembers where it left the pieces.
1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.
Showing 20 of 68 Drone cards (Common) — page 2 of 4

Drone — common
Rapid Launch. Enters ready to attack an enemy unit.
Drops heavy ordnance, never apologizes, rarely remembers where it left the pieces.

Drone — common
A well-armored combat drone.
Slow in the climb. Swift in the finishing.

Drone — common
A well-armored heavy combat drone.
Stayed in the fight after the fight was sensible.

Drone — common
Interceptor. Cold Boot 1. Enemy must attack this first once active.
Takes its time arriving. Takes longer than that leaving.

Drone — common
Interceptor. Enemy must attack this drone first.
Stands between you and the bad math. Usually loses. Usually first.

Drone — common
Interceptor. Enemy must attack this drone first.
Second-generation steel, first-generation stubbornness, built in the same cold welding bay.

Drone — common
A drone stitched together from salvage.
Two wings. Six owners. One bad idea that kept working.

Drone — common
Critical Breach: deal 6 damage to the unit that destroyed this.
Built knowing the end. Flies anyway. Lands anyway.

Drone — common
A light-weapon combat drone.
Pinpoint work, pinpoint pilot, pinpoint ending, pinpoint write-up filed later.

Drone — common
Outrider. First attack each turn does not cost your action.
Always first off the deck. Always first to the target. Always first to the story.

Drone — common
A lightweight combat drone.
Flies until it does not. Simplest contract in the fleet.

Drone — common
Hull Drain. Damage this unit deals heals your ship for the same amount.
Carries the small white case with the red cross. The case is mostly empty.

Drone — common
End Cycle: gain 1 energy if you control a Field.
An old drone with older paperwork. Still flying. Still shipping. Still quietly useful.

Drone — common
Deploy Burst: Deep Scan. Choose 1 of 3 random cards from your deck.
Does not predict the future. Just the relevant slice.

Drone — common
At start of your fourth turn, flip this card into Rook Striker.
Sits in the back. Watches. Waits. Waits longer. Moves only when the move will matter.

Drone — common
Deploy Burst: Probe 1.
Back-and-forth, back-and-forth. You stop noticing. That is when it sees you.

Drone — common
Phase Drive. Only blockable by Phase Drive units.
Half here. Half elsewhere. The wrong half for you.

Drone — common
A small unarmed trainee drone.
Still learning. Still listening. Still not the reason the squadron writes any log entry.

Drone — common
At start of your fifth turn, flip this card into Master Mechanic.
Works quietly under the panels. Becomes necessary exactly when the panels ask it to.

Drone — common
Deploy Burst: Probe 1. Reorder the top card of your deck.
Two small lenses, eight small instincts, one very watchful afternoon.