Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 20 of 68 Drone cards (Common) — page 2 of 4

Heavy Bomber Drone

4
Heavy Bomber Drone

Drone — common

Rapid Launch. Enters ready to attack an enemy unit.

Drops heavy ordnance, never apologizes, rarely remembers where it left the pieces.

ATK 8DEF 5

Heavy Fighter

3
Heavy Fighter

Drone — common

A well-armored combat drone.

Slow in the climb. Swift in the finishing.

ATK 5DEF 3

Heavy Fighter Mk.II

4
Heavy Fighter Mk.II

Drone — common

A well-armored heavy combat drone.

Stayed in the fight after the fight was sensible.

ATK 8DEF 5

Heavy Interceptor

5
Heavy Interceptor

Drone — common

Interceptor. Cold Boot 1. Enemy must attack this first once active.

Takes its time arriving. Takes longer than that leaving.

ATK 6DEF 12

Interceptor Drone

2
Interceptor Drone

Drone — common

Interceptor. Enemy must attack this drone first.

Stands between you and the bad math. Usually loses. Usually first.

ATK 2DEF 4

Interceptor Mk.II

3
Interceptor Mk.II

Drone — common

Interceptor. Enemy must attack this drone first.

Second-generation steel, first-generation stubbornness, built in the same cold welding bay.

ATK 3DEF 5

Jury-Rigged Drone

2
Jury-Rigged Drone

Drone — common

A drone stitched together from salvage.

Two wings. Six owners. One bad idea that kept working.

ATK 4DEF 2

Kamikaze Drone

4
Kamikaze Drone

Drone — common

Critical Breach: deal 6 damage to the unit that destroyed this.

Built knowing the end. Flies anyway. Lands anyway.

ATK 10DEF 2

Laser Drone

3
Laser Drone

Drone — common

A light-weapon combat drone.

Pinpoint work, pinpoint pilot, pinpoint ending, pinpoint write-up filed later.

ATK 5DEF 3

Lead Drone

3
Lead Drone

Drone — common

Outrider. First attack each turn does not cost your action.

Always first off the deck. Always first to the target. Always first to the story.

ATK 5DEF 3

Light Drone

1
Light Drone

Drone — common

A lightweight combat drone.

Flies until it does not. Simplest contract in the fleet.

ATK 2DEF 1

Medic Drone

3
Medic Drone

Drone — common

Hull Drain. Damage this unit deals heals your ship for the same amount.

Carries the small white case with the red cross. The case is mostly empty.

ATK 2DEF 6

Old Freighter

2
Old Freighter

Drone — common

End Cycle: gain 1 energy if you control a Field.

An old drone with older paperwork. Still flying. Still shipping. Still quietly useful.

ATK 1DEF 4

Oracle Drone

3
Oracle Drone

Drone — common

Deploy Burst: Deep Scan. Choose 1 of 3 random cards from your deck.

Does not predict the future. Just the relevant slice.

ATK 2DEF 6

Patient Rook

2
Patient Rook

Drone — common

At start of your fourth turn, flip this card into Rook Striker.

Sits in the back. Watches. Waits. Waits longer. Moves only when the move will matter.

ATK 1DEF 7

Patrol Drone

2
Patrol Drone

Drone — common

Deploy Burst: Probe 1.

Back-and-forth, back-and-forth. You stop noticing. That is when it sees you.

ATK 3DEF 2

Phase Drone

3
Phase Drone

Drone — common

Phase Drive. Only blockable by Phase Drive units.

Half here. Half elsewhere. The wrong half for you.

ATK 4DEF 4

Pilot Trainee

1
Pilot Trainee

Drone — common

A small unarmed trainee drone.

Still learning. Still listening. Still not the reason the squadron writes any log entry.

ATK 1DEF 2

Quiet Engineer

2
Quiet Engineer

Drone — common

At start of your fifth turn, flip this card into Master Mechanic.

Works quietly under the panels. Becomes necessary exactly when the panels ask it to.

ATK 1DEF 4

Raven Drone

1
Raven Drone

Drone — common

Deploy Burst: Probe 1. Reorder the top card of your deck.

Two small lenses, eight small instincts, one very watchful afternoon.

ATK 1DEF 2