Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

📖 Read the rules

Showing 20 of 62 AI Routine cards (Common) — page 2 of 4

Defense Network

3
Defense Network

AI Routine — common

Persistent Field. Your Defense units gain Interceptor.

A web of walls. Every piece volunteers to be the first one broken.

ATK 0DEF 9

Defensive Grid

2
Defensive Grid

AI Routine — common

Persistent Field. Your Defense units gain +1 defense.

Listens for the wrong sound. Amplifies the wall that muffles it.

ATK 0DEF 6

Drone Manager

2
Drone Manager

AI Routine — common

Persistent Field. Your Drones gain +1 defense.

Watches the swarm. Remembers which ones are new. Remembers what that means.

ATK 0DEF 5

Drone Swarm AI

3
Drone Swarm AI

AI Routine — common

Persistent Field. Your Drones gain +1/+1 while this is in play.

Every small voice in the swarm becomes a slightly larger one.

ATK 0DEF 8

Efficiency Routine

3
Efficiency Routine

AI Routine — common

Efficiency Protocol. Your next 2 cards this turn cost 1 less.

Finds the cheaper door. The door is not any smaller, only the bill is.

ATK 0DEF 8

Energy Regulator

2
Energy Regulator

AI Routine — common

End Cycle: gain 1 energy at the start of your next turn.

The reactor complains. The regulator translates the complaint into useful work.

ATK 0DEF 5

Fortress AI

4
Fortress AI

AI Routine — common

Persistent Field. Your Defense units gain Reinforced Hull.

An old voice on the comm, calm, telling the wall not to fall yet.

ATK 0DEF 14

Fortress Net

5
Fortress Net

AI Routine — common

Persistent Field. Your Defense units gain +3 defense.

Spun from old wartime algorithms. Nothing new goes through unless it really insists.

ATK 0DEF 17

Heat Reducer

2
Heat Reducer

AI Routine — common

Persistent Field. Your ship removes 1 extra heat at each turn end.

Quiet fans in quiet rooms, keeping the loud ones loud only outside.

ATK 0DEF 6

Heat Sink Protocol

1
Heat Sink Protocol

AI Routine — common

Persistent Field. Remove 1 extra heat at each turn end.

Quiet routine. Cold routine. Keeps the pilot from becoming the story.

ATK 0DEF 3

Heavy Battle AI

4
Heavy Battle AI

AI Routine — common

A heavy-duty battle subroutine.

Big decisions. Slow thoughts. Both arrive together at the critical moment.

ATK 0DEF 13

Hidden AI

2
Hidden AI

AI Routine — common

Gain Stealth. On first enemy turn end, flip this card into Watching AI.

Does not identify itself to the pilot. Waits. Starts answering eventually, from the corner.

ATK 0DEF 5

Hunter Logic

3
Hunter Logic

AI Routine — common

Persistent Field. When your Weapons hit, apply Tracking Lock.

It does not forget the silhouette. It paints it into every future frame.

ATK 0DEF 8

Linked Fire AI

3
Linked Fire AI

AI Routine — common

Linked Fire. Your second Weapon each turn deals +2 damage.

Two triggers, one thought. The second trigger always knew the first.

ATK 0DEF 9

Master Controller

4
Master Controller

AI Routine — common

Persistent Field. Your units gain +1 defense.

Takes the whole deck of the ship under its quiet, responsible arm.

ATK 0DEF 12

Master Protocol

5
Master Protocol

AI Routine — common

A master-level tactical subroutine.

Written by engineers who had already lost one fleet and preferred not to repeat.

ATK 0DEF 16

Master Targeting

3
Master Targeting

AI Routine — common

Persistent Field. Your Weapons deal +2 damage.

The shot leaves the barrel having already negotiated its arrival.

ATK 0DEF 9

Overmind AI

5
Overmind AI

AI Routine — common

Cascading Power. +1 power to all your attacks per non-unit card played this turn.

Hears the whole fleet at once. Thinks in the full chord.

ATK 0DEF 16

Patrol Routine

1
Patrol Routine

AI Routine — common

End Cycle: a random friendly Drone gains +1 attack until your next turn.

Somebody gets picked. Somebody feels brave. Usually the same drone twice.

ATK 1DEF 2

Prime Directive

5
Prime Directive

AI Routine — common

Persistent Field. Your units cannot be Disabled.

The rule the ship will not bend, even when the pilot is very, very tempting.

ATK 0DEF 16