Defense Network
3
AI Routine — common
Persistent Field. Your Defense units gain Interceptor.
A web of walls. Every piece volunteers to be the first one broken.
1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.
Showing 20 of 62 AI Routine cards (Common) — page 2 of 4

AI Routine — common
Persistent Field. Your Defense units gain Interceptor.
A web of walls. Every piece volunteers to be the first one broken.

AI Routine — common
Persistent Field. Your Defense units gain +1 defense.
Listens for the wrong sound. Amplifies the wall that muffles it.

AI Routine — common
Persistent Field. Your Drones gain +1 defense.
Watches the swarm. Remembers which ones are new. Remembers what that means.

AI Routine — common
Persistent Field. Your Drones gain +1/+1 while this is in play.
Every small voice in the swarm becomes a slightly larger one.

AI Routine — common
Efficiency Protocol. Your next 2 cards this turn cost 1 less.
Finds the cheaper door. The door is not any smaller, only the bill is.

AI Routine — common
End Cycle: gain 1 energy at the start of your next turn.
The reactor complains. The regulator translates the complaint into useful work.

AI Routine — common
Persistent Field. Your Defense units gain Reinforced Hull.
An old voice on the comm, calm, telling the wall not to fall yet.

AI Routine — common
Persistent Field. Your Defense units gain +3 defense.
Spun from old wartime algorithms. Nothing new goes through unless it really insists.

AI Routine — common
Persistent Field. Your ship removes 1 extra heat at each turn end.
Quiet fans in quiet rooms, keeping the loud ones loud only outside.

AI Routine — common
Persistent Field. Remove 1 extra heat at each turn end.
Quiet routine. Cold routine. Keeps the pilot from becoming the story.

AI Routine — common
A heavy-duty battle subroutine.
Big decisions. Slow thoughts. Both arrive together at the critical moment.

AI Routine — common
Gain Stealth. On first enemy turn end, flip this card into Watching AI.
Does not identify itself to the pilot. Waits. Starts answering eventually, from the corner.

AI Routine — common
Persistent Field. When your Weapons hit, apply Tracking Lock.
It does not forget the silhouette. It paints it into every future frame.

AI Routine — common
Linked Fire. Your second Weapon each turn deals +2 damage.
Two triggers, one thought. The second trigger always knew the first.

AI Routine — common
Persistent Field. Your units gain +1 defense.
Takes the whole deck of the ship under its quiet, responsible arm.

AI Routine — common
A master-level tactical subroutine.
Written by engineers who had already lost one fleet and preferred not to repeat.

AI Routine — common
Persistent Field. Your Weapons deal +2 damage.
The shot leaves the barrel having already negotiated its arrival.

AI Routine — common
Cascading Power. +1 power to all your attacks per non-unit card played this turn.
Hears the whole fleet at once. Thinks in the full chord.

AI Routine — common
End Cycle: a random friendly Drone gains +1 attack until your next turn.
Somebody gets picked. Somebody feels brave. Usually the same drone twice.

AI Routine — common
Persistent Field. Your units cannot be Disabled.
The rule the ship will not bend, even when the pilot is very, very tempting.