Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 20 of 62 AI Routine cards (Common) — page 2 of 4

Defense Network

3
Defense Network

AI Routinecommon

Persistent Field. Your Defense units gain Interceptor.

A web of walls. Every piece volunteers to be the first one broken.

ATK 0DEF 9

Defensive Grid

2
Defensive Grid

AI Routinecommon

Persistent Field. Your Defense units gain +1 defense.

Listens for the wrong sound. Amplifies the wall that muffles it.

ATK 0DEF 6

Drone Manager

2
Drone Manager

AI Routinecommon

Persistent Field. Your Drones gain +1 defense.

Watches the swarm. Remembers which ones are new. Remembers what that means.

ATK 0DEF 5

Drone Swarm AI

3
Drone Swarm AI

AI Routinecommon

Persistent Field. Your Drones gain +1/+1 while this is in play.

Every small voice in the swarm becomes a slightly larger one.

ATK 0DEF 8

Efficiency Routine

3
Efficiency Routine

AI Routinecommon

Efficiency Protocol. Your next 2 cards this turn cost 1 less.

Finds the cheaper door. The door is not any smaller, only the bill is.

ATK 0DEF 8

Energy Regulator

2
Energy Regulator

AI Routinecommon

End Cycle: gain 1 energy at the start of your next turn.

The reactor complains. The regulator translates the complaint into useful work.

ATK 0DEF 5

Fortress AI

4
Fortress AI

AI Routinecommon

Persistent Field. Your Defense units gain Reinforced Hull.

An old voice on the comm, calm, telling the wall not to fall yet.

ATK 0DEF 14

Fortress Net

5
Fortress Net

AI Routinecommon

Persistent Field. Your Defense units gain +3 defense.

Spun from old wartime algorithms. Nothing new goes through unless it really insists.

ATK 0DEF 17

Heat Reducer

2
Heat Reducer

AI Routinecommon

Persistent Field. Your ship removes 1 extra heat at each turn end.

Quiet fans in quiet rooms, keeping the loud ones loud only outside.

ATK 0DEF 6

Heat Sink Protocol

1
Heat Sink Protocol

AI Routinecommon

Persistent Field. Remove 1 extra heat at each turn end.

Quiet routine. Cold routine. Keeps the pilot from becoming the story.

ATK 0DEF 3

Heavy Battle AI

4
Heavy Battle AI

AI Routinecommon

A heavy-duty battle subroutine.

Big decisions. Slow thoughts. Both arrive together at the critical moment.

ATK 0DEF 13

Hidden AI

2
Hidden AI

AI Routinecommon

Gain Stealth. On first enemy turn end, flip this card into Watching AI.

Does not identify itself to the pilot. Waits. Starts answering eventually, from the corner.

ATK 0DEF 5

Hunter Logic

3
Hunter Logic

AI Routinecommon

Persistent Field. When your Weapons hit, apply Tracking Lock.

It does not forget the silhouette. It paints it into every future frame.

ATK 0DEF 8

Linked Fire AI

3
Linked Fire AI

AI Routinecommon

Linked Fire. Your second Weapon each turn deals +2 damage.

Two triggers, one thought. The second trigger always knew the first.

ATK 0DEF 9

Master Controller

4
Master Controller

AI Routinecommon

Persistent Field. Your units gain +1 defense.

Takes the whole deck of the ship under its quiet, responsible arm.

ATK 0DEF 12

Master Protocol

5
Master Protocol

AI Routinecommon

A master-level tactical subroutine.

Written by engineers who had already lost one fleet and preferred not to repeat.

ATK 0DEF 16

Master Targeting

3
Master Targeting

AI Routinecommon

Persistent Field. Your Weapons deal +2 damage.

The shot leaves the barrel having already negotiated its arrival.

ATK 0DEF 9

Overmind AI

5
Overmind AI

AI Routinecommon

Cascading Power. +1 power to all your attacks per non-unit card played this turn.

Hears the whole fleet at once. Thinks in the full chord.

ATK 0DEF 16

Patrol Routine

1
Patrol Routine

AI Routinecommon

End Cycle: a random friendly Drone gains +1 attack until your next turn.

Somebody gets picked. Somebody feels brave. Usually the same drone twice.

ATK 1DEF 2

Prime Directive

5
Prime Directive

AI Routinecommon

Persistent Field. Your units cannot be Disabled.

The rule the ship will not bend, even when the pilot is very, very tempting.

ATK 0DEF 16