Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 20 of 400 cards (Common) — page 2 of 20

Assault Coordinator

2
Assault Coordinator

AI Routinecommon

Persistent Field. Your Weapons gain Assault Protocol 1.

Speaks in commands no pilot hears, to guns that listen for nothing else.

ATK 0DEF 5

Assault Drone

3
Assault Drone

Dronecommon

Rapid Launch. Enters ready to attack an enemy unit.

Clamps released, checklist ignored, target already acquired before the launch alarm.

ATK 5DEF 3

Asteroid Belt

3
Asteroid Belt

Fieldcommon

Environmental. At start of each turn, Drones without Evade or Skyward Maneuver take 2 damage. Replaces any active Environmental.

Nothing bigger than a boulder, nothing smaller than a truck, and a lot of both.

ATK 0DEF 0

Auto Commander

4
Auto Commander

AI Routinecommon

Auto-Repair 3. Heals 3 HP at end of your turn.

The calm voice that orders the wounded to keep working and be careful.

ATK 0DEF 13

Auto Reload

1
Auto Reload

AI Routinecommon

End Cycle: if you played no Weapon this turn, draw 1 card.

The magazine fills itself. The pilot pretends not to notice.

ATK 0DEF 3

Auxiliary Bulkhead

3
Auxiliary Bulkhead

Defensecommon

A redundant structural bulkhead.

Installed after the first time. Never removed after the second.

ATK 0DEF 10

Barrel Extender

1
Barrel Extender

Equipmentcommon

Attach to a Weapon you control. Host gains Priority Fire.

An extra inch of metal, an extra moment of accuracy, an extra ghost.

ATK 0DEF 0

Barrel Roll

0
Barrel Roll

Maneuvercommon

Play only if an enemy is attacking you. Dodge the next incoming attack entirely.

Old trick. Old saying. Older grave for the pilots who tried it twice.

ATK 0DEF 0

Basic Deflector

0
Basic Deflector

Defensecommon

Reactive. Play only when your ship is attacked. Enters with 3 defense.

Every pilot learns the deflector sigil before they learn their name.

ATK 0DEF 3

Basic Frame

0
Basic Frame

Ship Corecommon

Passive: Your Weapons deal +1 damage.

The oldest frame in the yard. Still welded on more ships than any newer model.

ATK 0DEF 0

Basic Module

1
Basic Module

Modulecommon

Draw 1 card.

Small black box. Smaller label. The pilot never reads the label. The box still works.

ATK 0DEF 0

Basic Subroutine

1
Basic Subroutine

AI Routinecommon

A standard ship-side subroutine.

Old code, clean code, code that nobody ever thought worth rewriting.

ATK 0DEF 3

Battle Bulwark

5
Battle Bulwark

Defensecommon

Interceptor. Enemy must attack this unit first.

Stands at the gap. Fills the gap. Dies in the gap. Paid in full.

ATK 3DEF 15

Battle Warp

5
Battle Warp

Maneuvercommon

All units you control gain Reactive this turn.

Time bends. The fleet finds itself speaking mid-sentence on the opposing turn.

ATK 0DEF 0

Blaster Carbine

1
Blaster Carbine

Weaponcommon

Overclock. Deal 4 damage.

Runs hot. Fires hotter. The gloves were never optional.

ATK 4DEF 0

Bomber Drone

2
Bomber Drone

Dronecommon

Critical Breach: deal 3 damage to the unit that destroyed this.

Goes up fine, comes down louder, lands in somebody else's rear hangar.

ATK 4DEF 1

Bomber Mk.II

3
Bomber Mk.II

Dronecommon

Critical Breach: deal 4 damage to the unit that destroyed this.

Bigger warhead. Same temperament. Still friendly until touched.

ATK 4DEF 4

Bomber Mk.III

4
Bomber Mk.III

Dronecommon

Critical Breach: deal 4 damage to the unit that destroyed this.

Dies well, dies loudly, dies on purpose, writes its own brief obituary.

ATK 7DEF 5

Booster Pack

2
Booster Pack

Equipmentcommon

Attach to a Drone. Host gains +2 attack.

Extra thrust, extra heat, extra chance the drone is the one who wins the exchange.

ATK 0DEF 0

Bounce Module

2
Bounce Module

Modulecommon

Bounce. Return target enemy Drone to its owner's hand.

The drone takes a long rest on the hangar rack. Somebody else wears the war.

ATK 0DEF 0