Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 20 of 400 cards (Common) — page 2 of 20

Assault Coordinator

2
Assault Coordinator

AI Routine — common

Persistent Field. Your Weapons gain Assault Protocol 1.

Speaks in commands no pilot hears, to guns that listen for nothing else.

ATK 0DEF 5

Assault Drone

3
Assault Drone

Drone — common

Rapid Launch. Enters ready to attack an enemy unit.

Clamps released, checklist ignored, target already acquired before the launch alarm.

ATK 5DEF 3

Asteroid Belt

3
Asteroid Belt

Field — common

Environmental. At start of each turn, Drones without Evade or Skyward Maneuver take 2 damage. Replaces any active Environmental.

Nothing bigger than a boulder, nothing smaller than a truck, and a lot of both.

ATK 0DEF 0

Auto Commander

4
Auto Commander

AI Routine — common

Auto-Repair 3. Heals 3 HP at end of your turn.

The calm voice that orders the wounded to keep working and be careful.

ATK 0DEF 13

Auto Reload

1
Auto Reload

AI Routine — common

End Cycle: if you played no Weapon this turn, draw 1 card.

The magazine fills itself. The pilot pretends not to notice.

ATK 0DEF 3

Auxiliary Bulkhead

3
Auxiliary Bulkhead

Defense — common

A redundant structural bulkhead.

Installed after the first time. Never removed after the second.

ATK 0DEF 10

Barrel Extender

1
Barrel Extender

Equipment — common

Attach to a Weapon you control. Host gains Priority Fire.

An extra inch of metal, an extra moment of accuracy, an extra ghost.

ATK 0DEF 0

Barrel Roll

0
Barrel Roll

Maneuver — common

Play only if an enemy is attacking you. Dodge the next incoming attack entirely.

Old trick. Old saying. Older grave for the pilots who tried it twice.

ATK 0DEF 0

Basic Deflector

0
Basic Deflector

Defense — common

Reactive. Play only when your ship is attacked. Enters with 3 defense.

Every pilot learns the deflector sigil before they learn their name.

ATK 0DEF 3

Basic Frame

0
Basic Frame

Ship Core — common

Passive: Your Weapons deal +1 damage.

The oldest frame in the yard. Still welded on more ships than any newer model.

ATK 0DEF 0

Basic Module

1
Basic Module

Module — common

Draw 1 card.

Small black box. Smaller label. The pilot never reads the label. The box still works.

ATK 0DEF 0

Basic Subroutine

1
Basic Subroutine

AI Routine — common

A standard ship-side subroutine.

Old code, clean code, code that nobody ever thought worth rewriting.

ATK 0DEF 3

Battle Bulwark

5
Battle Bulwark

Defense — common

Interceptor. Enemy must attack this unit first.

Stands at the gap. Fills the gap. Dies in the gap. Paid in full.

ATK 3DEF 15

Battle Warp

5
Battle Warp

Maneuver — common

All units you control gain Reactive this turn.

Time bends. The fleet finds itself speaking mid-sentence on the opposing turn.

ATK 0DEF 0

Blaster Carbine

1
Blaster Carbine

Weapon — common

Overclock. Deal 4 damage.

Runs hot. Fires hotter. The gloves were never optional.

ATK 4DEF 0

Bomber Drone

2
Bomber Drone

Drone — common

Critical Breach: deal 3 damage to the unit that destroyed this.

Goes up fine, comes down louder, lands in somebody else's rear hangar.

ATK 4DEF 1

Bomber Mk.II

3
Bomber Mk.II

Drone — common

Critical Breach: deal 4 damage to the unit that destroyed this.

Bigger warhead. Same temperament. Still friendly until touched.

ATK 4DEF 4

Bomber Mk.III

4
Bomber Mk.III

Drone — common

Critical Breach: deal 4 damage to the unit that destroyed this.

Dies well, dies loudly, dies on purpose, writes its own brief obituary.

ATK 7DEF 5

Booster Pack

2
Booster Pack

Equipment — common

Attach to a Drone. Host gains +2 attack.

Extra thrust, extra heat, extra chance the drone is the one who wins the exchange.

ATK 0DEF 0

Bounce Module

2
Bounce Module

Module — common

Bounce. Return target enemy Drone to its owner's hand.

The drone takes a long rest on the hangar rack. Somebody else wears the war.

ATK 0DEF 0