Tactical Sweep
2
Maneuver — common
Deep Scan. Choose 1 of 3 random cards from your deck.
A short prayer to the random number generator. It answers in triplicate.
1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.
Showing 20 of 400 cards (Common) — page 19 of 20

Maneuver — common
Deep Scan. Choose 1 of 3 random cards from your deck.
A short prayer to the random number generator. It answers in triplicate.

AI Routine — common
End Cycle: Probe 1. Reorder the top card of your deck.
Polite intelligence. Never announces itself, always arrives before the threat.

AI Routine — common
Persistent Field. Your Weapons deal +1 damage.
Runs quietly in the corner of the sight. Writes the verdict before the pilot.

Module — common
Apply Tracking Lock to target enemy unit.
A small green dot painted on the enemy ship. The pilot does not scrub it.

AI Routine — common
Persistent Field. Your Weapons deal +1 damage.
A lattice of small judgments, all pointed the same careful direction.

Equipment — common
Attach to a Weapon. Host gains +1 damage.
Small lens. Small edge. Every little edge eventually matters, somewhere on the ledger.

Equipment — common
Attach to a Weapon you control. Host gains +2 damage.
Small red dot. Large sense of purpose. The pilot grows fonder of it every fight.

Equipment — common
Attach to a Weapon. Host gains Critical Strike.
The suite is quiet, the cabin is quiet, the enemy is quiet afterwards.

Module — common
Return target friendly unit to your hand; you may redeploy it this turn for 1 less energy.
There and back again. The unit returns mildly disoriented but all there.

Drone — common
EMP Pulse. Target enemy unit's power becomes 0 this turn.
A small argument with physics. Physics gets quiet for exactly one round.

Equipment — common
Attach to a Drone. Host gains Evade 30%.
Clean air behind the drone. Messy conclusions for whoever follows too closely.

Defense — common
Reinforced Hull. Cannot be destroyed by damage this turn.
The plating the captains argue over, the one they never refuse to mount.

Weapon — common
Cold Boot 1. Deal 6 damage.
A slow breath before the whole corridor stops breathing.

Weapon — common
Hot Deploy. Deal 11 damage.
Ready on the rail before the checklist is finished.

AI Routine — common
Persistent Field. Your units gain +2/+2 while this is in play.
Not bragging. Just calmly informing the other pilot of the score.
Defense — common
Tracking Array. Can block Skyward Maneuver units.
The high attackers learn, slowly, that the sky belongs to both of you.
Defense — common
Tracking Array. Can block Skyward Maneuver units.
Points its lenses high. Waits for the ones that think they cannot be seen.

Drone — common
When this deals combat damage 3 times, flip this card into Combat Veteran.
Starts the match learning. Ends the match remembered. The middle is where it grows up.

Weapon — common
Deal 9 damage to target enemy unit or ship.
Old name. Old calibration. Still writes the same ending in the same language.

Weapon — common
When played, fire three shots dealing 2 damage each to any targets.
Three barrels, three opinions, one verdict, no room for a second jury.