Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 20 of 400 cards (Common) — page 18 of 20

Solar Flare

4
Solar Flare

Fieldcommon

Environmental. All Modules cost +1 energy. Replaces any active Environmental.

Star stumbles once. The bill arrives, measured in every little piece of hardware.

ATK 0DEF 0

Spark Discharge

0
Spark Discharge

Weaponcommon

Reactive. Deal 2 damage to target enemy unit.

A pilot's last-ditch trigger pull, born of panic, saved by instinct.

ATK 2DEF 0

Splinter Missile

1
Splinter Missile

Weaponcommon

Flanking Fire. Deal 3 damage.

One missile. Three angles. Two wingmen to answer it.

ATK 3DEF 0

Spotter Drone

1
Spotter Drone

Dronecommon

End Cycle: reveal the top card of your deck.

A very small pair of honest eyes, watching everything no one else will.

ATK 1DEF 2

Spread Laser

2
Spread Laser

Weaponcommon

Deal 3 damage to up to 2 enemy Drones.

A fan of light across the near field. Everything small in it gets a receipt.

ATK 5DEF 0

Standard Missile

2
Standard Missile

Modulecommon

Deal 7 damage.

Standard issue. Standard result. Standard grief from the enemy, right on schedule.

ATK 0DEF 0

Stealth Barrier

4
Stealth Barrier

Defensecommon

Gain Stealth. Cannot be targeted by enemy abilities.

Your opponent keeps typing your name, and every time the system blanks it.

ATK 0DEF 13

Stealth Field

3
Stealth Field

Defensecommon

Gain Stealth. Cannot be targeted by enemy abilities.

Not invisible. Merely unimportant to the targeting computer for a while.

ATK 0DEF 8

Strike Drone Mk.III

4
Strike Drone Mk.III

Dronecommon

Priority Fire. Resolves damage before opponent this turn.

Third iteration, fourth widow, metrics improving on every operator summary sheet.

ATK 7DEF 5

Striker Drone

2
Striker Drone

Dronecommon

Rapid Launch. Enters ready to attack an enemy unit.

The launch tube is its childhood. The enemy is its first memory.

ATK 4DEF 1

Stutter Gun

1
Stutter Gun

Weaponcommon

Alpha Strike. Deal 2 damage twice to target.

Twice is the only rhythm it knows, twice is all it needs.

ATK 3DEF 0

Support Drone

4
Support Drone

Dronecommon

Auto-Repair 2. Restores 2 Hull to your ship at end of each of your turns.

Carries the spare parts, also the grudge, and the spare grudge parts.

ATK 3DEF 9

Swarm Drone

1
Swarm Drone

Dronecommon

A fast attack drone.

Alone, it is nothing. With friends, it is a weather report.

ATK 2DEF 2

Swarm Pattern

3
Swarm Pattern

Maneuvercommon

All Drones you control gain Rapid Launch this turn.

The deck releases. The hangar empties. The enemy notices too late.

ATK 0DEF 0

System Reset

3
System Reset

Modulecommon

System Reset. Remove all statuses from target friendly unit.

Power down. Power up. The bad news on the panel is gone, for now.

ATK 0DEF 0

Tactical Analyzer

2
Tactical Analyzer

AI Routinecommon

Deploy Burst: Deep Scan. Choose 1 of 3 random cards from your deck.

Offers three futures. You pick the one that hurts less. You hope.

ATK 0DEF 5

Tactical Overdrive

4
Tactical Overdrive

Maneuvercommon

Gain 1 energy. All Weapons you control deal +2 damage this turn.

Dial past the red line. The red line goes home and thinks about its choices.

ATK 0DEF 0

Tactical Recall

4
Tactical Recall

Modulecommon

Archive Recall. Play a copy of a Module from your discard pile.

Reaches back into the yesterday that worked. Brings it here without comment.

ATK 0DEF 0

Tactical Reposition

3
Tactical Reposition

Maneuvercommon

Return target Drone you control to your hand. You may redeploy it this turn for -1 cost.

Pulled back, patched quickly, launched again. A short vacation for a small soul.

ATK 0DEF 0

Tactical Superiority

4
Tactical Superiority

AI Routinecommon

Persistent Field. Your Weapons deal +2 damage.

The other pilot did everything right. And lost anyway, because of math.

ATK 0DEF 13