Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

📖 Read the rules

Showing 20 of 400 cards (Common) — page 16 of 20

Scanner Grid

3
Scanner Grid

Fieldcommon

Persistent Field. End Cycle: Deep Scan.

A grid of small lights. Each one remembers a different shape the pilot might want.

ATK 0DEF 0

Scatter Round

1
Scatter Round

Weaponcommon

Hits 2 different targets for 2 damage each.

Aim is overrated when there's enough sky to fill.

ATK 4DEF 0

Scattergun

2
Scattergun

Weaponcommon

Hits up to 3 different targets for 2 damage each.

One shell leaves the chamber, several small regrets arrive at the target.

ATK 5DEF 0

Scavenged Round

0
Scavenged Round

Weaponcommon

Play only if one of your Drones was destroyed this turn. Deal 3 damage.

Pulled from the wreck still warm, still angry, still willing.

ATK 3DEF 0

Scout Chassis

0
Scout Chassis

Ship Corecommon

Passive: End Cycle: Probe 1.

Light ribs, loud optics, a pilot that prefers knowing to arriving.

ATK 0DEF 0

Scout Drone Beta

1
Scout Drone Beta

Dronecommon

Deploy Burst: Probe 1. Rearrange the top card of your deck.

Cheap eyes. They see the thing you hoped they wouldn't.

ATK 1DEF 2

Scout Glider

1
Scout Glider

Dronecommon

Skyward Maneuver. Small reconnaissance drone.

Glides above the fight, writes a small report. Mostly what the pilot expected.

ATK 1DEF 2

Scout Probe

1
Scout Probe

Dronecommon

Deploy Burst: Probe 1. At start of your third turn, flip this card into Signal Station.

Small unmanned. Small unremarkable. Small until the third turn changes it, quietly.

ATK 1DEF 2

Sensor Package

2
Sensor Package

Equipmentcommon

Attach to your ship. End Cycle: Probe 1.

Reads the world once per turn. Writes a single sentence for the pilot to consider.

ATK 0DEF 0

Sentinel Network

4
Sentinel Network

AI Routinecommon

Persistent Field. Your Drones gain Interceptor.

Every small ship volunteers. Every small ship pays the volunteer's bill.

ATK 0DEF 14

Sentry Drone

2
Sentry Drone

Dronecommon

Tracking Array. Can block Skyward Maneuver units.

Points its lenses high. The fliers who thought themselves safe learn otherwise.

ATK 2DEF 4

Shear Beam

3
Shear Beam

Weaponcommon

Flanking Fire. Deal 8 damage.

Approach from the wrong side. Find the right answer.

ATK 8DEF 0

Shepherd Drone

3
Shepherd Drone

Dronecommon

Crew Pooling. Allied units may contribute 1 cost when you play a Module.

Counts the pilots. Counts the energy. Spreads the bill across everyone kindly.

ATK 3DEF 5

Shield Booster

2
Shield Booster

Modulecommon

Gain 8 Shield Capacity.

Not new technology. New dedication to it. The coil takes the hit because you ask.

ATK 0DEF 0

Shield Capacitor

3
Shield Capacitor

Equipmentcommon

Attach to your ship. Shield Capacity regenerates +2 per turn.

Keeps the shield coil drinking steadily. The shield coil does not mind.

ATK 0DEF 0

Shield Matrix

3
Shield Matrix

Modulecommon

Gain 14 Shield Capacity.

A large grid of small refusals. A polite hedge against an impolite afternoon.

ATK 0DEF 0

Shield Module

1
Shield Module

Equipmentcommon

Attach to a Drone or your ship. Host gains +2 defense.

Bolt-on, flash-on, frame-hugging. The drone argues for a moment, then accepts.

ATK 0DEF 0

Shield Node

3
Shield Node

Defensecommon

A shield projector node.

The heart of the shield. Easy to remove, difficult to miss.

ATK 0DEF 10

Shield Optimizer

2
Shield Optimizer

AI Routinecommon

Persistent Field. Shield Capacity regenerates +1 per turn.

Small refinements in the shield coil logic. Quiet gains. Loud survivors.

ATK 0DEF 6

Shield Patch

1
Shield Patch

Modulecommon

Gain 4 Shield Capacity.

A small seam across the emitter. A small lie for the enemy sensor.

ATK 0DEF 0