Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 20 of 280 cards (Uncommon) — page 13 of 14

Strike Wing

3
Strike Wing

Droneuncommon

Rapid Launch. Priority Fire.

Wing breaks the rail. Wing breaks the enemy. Wing breaks the mission log second.

ATK 5DEF 4

Supreme Protocol

5
Supreme Protocol

AI Routineuncommon

Persistent Field. Cascading Power. Efficiency Protocol.

What the fleet runs when it intends to leave this fight with its wing intact.

ATK 0DEF 17

Swarm Leader

3
Swarm Leader

Droneuncommon

Rapid Launch. Battle Hardened. Grows with each hit taken.

Runs at the front. Takes the first hit for the swarm. The swarm gets bigger.

ATK 4DEF 4

Swift Core

0
Swift Core

Ship Coreuncommon

Passive: Your Drones gain +1 attack.

A small core. Every wingman under it flies a little meaner without saying so.

ATK 0DEF 0

System Corrupt

3
System Corrupt

Maneuveruncommon

System Corruption. Target enemy's next card costs +2 energy.

A small error written into the enemy's ledger. The ledger refuses to balance, politely.

ATK 0DEF 0

Tactical AI

4
Tactical AI

AI Routineuncommon

Persistent Field. Chain Catalyst. Linked Fire.

Connects every gun to every other gun. Everyone fires on the same half-thought.

ATK 0DEF 12

Tactical Cannon

3
Tactical Cannon

Weaponuncommon

Manual Fire. Priority Fire. Once per turn, pay 1 to deal 8 damage.

Reloads on a schedule. The schedule is the pilot. The schedule is picky.

ATK 8DEF 0

Tactical Core

0
Tactical Core

Ship Coreuncommon

Passive: You draw 1 extra card on turns 3 and 6.

A core that keeps a small calendar. The calendar turns into cards on cue.

ATK 0DEF 0

Tactical CPU

2
Tactical CPU

AI Routineuncommon

Persistent Field. End Cycle: draw 1 card if you played no non-unit cards this turn.

Runs in the background. Returns a single line. The pilot trusts the line.

ATK 0DEF 5

Tactical Kit

1
Tactical Kit

Moduleuncommon

Draw 1 card; Probe 1.

Small pouch of answers the pilot never remembers packing. Still useful, as always.

ATK 0DEF 0

Tactical Predict

3
Tactical Predict

AI Routineuncommon

End Cycle: Tactical Draw. Draw 2 cards; lose 1 energy next turn.

Tells you what will happen. Tells you what it will cost to know it.

ATK 0DEF 8

Tactical Strike

2
Tactical Strike

Maneuveruncommon

Priority Fire. Alpha Strike. All your Weapons gain both this turn.

One sentence over the comm. Every gun on the ship doubles its conversation.

ATK 0DEF 0

Targeting Field

3
Targeting Field

Fielduncommon

Persistent Field. Your Weapons gain Priority Fire while this is in play.

A grid across the sky. Every gun under it finds a faster trigger this afternoon.

ATK 0DEF 0

Tempered Fortress

3
Tempered Fortress

Defenseuncommon

Escalation. Battle Hardened. Gains +1 defense per hit taken, permanently.

Every hit welds on a little more metal. The wall becomes the fortress eventually.

ATK 0DEF 8

Thermal Salvo

3
Thermal Salvo

Weaponuncommon

Priority Fire. Radiation Leak. Deal 8; 2 radiation over 3 turns.

A salvo that burns on arrival and keeps burning on the manifest afterwards.

ATK 8DEF 0

Three-Turn Strike

2
Three-Turn Strike

Moduleuncommon

Place 3 charge counters. At end of each of your turns, remove one. When empty, deal 30 damage.

Three turns. Three counts. One target. The count leaves exactly when the target stops.

ATK 0DEF 0

Titanic Aegis

5
Titanic Aegis

Defenseuncommon

Ablative Plating 4. Emergency Reboot.

Four layers of slow refusal. When the last one gives, the whole panel politely restarts.

ATK 0DEF 17

Total Reset

5
Total Reset

Moduleuncommon

System Reset on all friendly units. Probe 3.

A deep breath across the whole fleet. Everyone comes back with their best morning.

ATK 0DEF 0

Tracking Dome

2
Tracking Dome

Defenseuncommon

Tracking Array. Signal Jammer.

Watches the sky. Tells the sky to be quiet. The sky reluctantly obeys.

ATK 0DEF 7

Tracking Matrix

3
Tracking Matrix

AI Routineuncommon

Persistent Field. Your Weapons apply Tracking Lock on hit.

Paints the target the first time. The paint does not come off.

ATK 0DEF 9