Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 20 of 280 cards (Uncommon) — page 12 of 14

Signal Baffles

2
Signal Baffles

Defenseuncommon

Signal Jammer. Gain Stealth.

Scatters the wavelength, scatters the sight, scatters the enemy's best comm ideas.

ATK 0DEF 6

Silent Pilot

3
Silent Pilot

Droneuncommon

Gain Stealth. On first attack, flip this card into Loud Pilot.

The pilot does not speak. The pilot listens, deciding when silence has ended.

ATK 4DEF 4

Sleeping Fortress

3
Sleeping Fortress

Defenseuncommon

Cold Boot 2. When Cold Boot ends, flip this card into Waking Fortress.

Sleeps at the gate. Wakes slowly. Wakes fully. Wakes angry, precisely on schedule.

ATK 0DEF 8

Slow Burn

2
Slow Burn

Weaponuncommon

Escalation. Gains +1 attack per turn alive.

The flame starts polite. The flame grows. Politeness becomes a different word eventually.

ATK 5DEF 0

Slow Flame

2
Slow Flame

AI Routineuncommon

Escalation. Persistent Field. Applies Radiation Leak 1 to enemy at end of each of your turns.

Small heat. Patient heat. Eventually enough heat to matter in the accounting.

ATK 0DEF 8

Small Ambush

2
Small Ambush

Maneuveruncommon

Reactive. Your next attack this turn gains Priority Fire and +3 damage.

A quiet wait in the wrong corridor. The enemy walks in. The corridor grows loud.

ATK 0DEF 0

Sniper Mount

2
Sniper Mount

Equipmentuncommon

Attach to a Weapon. Host gains Critical Strike and Priority Fire.

Long tube. Long patience. A pilot who agreed to both on the first afternoon.

ATK 0DEF 0

Sniper Rifle

3
Sniper Rifle

Weaponuncommon

Tracking Lock. Critical Strike. Deal 8 damage.

Long tube. Long patience. One pilot, one round, one quiet professional outcome.

ATK 8DEF 0

Solid Core

0
Solid Core

Ship Coreuncommon

Passive: Your ship starts each match with +5 Shield Capacity.

A little heavier. A little quieter. The hull sleeps a little better under its hum.

ATK 0DEF 0

Spook Drone

3
Spook Drone

Droneuncommon

Gain Stealth. Emergency Reboot. First time destroyed, revive with 1 HP.

Never quite there. Never quite gone. The enemy pilot writes both sentences in the log.

ATK 3DEF 5

Stabilized Field

3
Stabilized Field

Fielduncommon

Persistent Field. Negates the first enemy card targeting this Field each turn.

Holds the boundary. Holds it politely. Writes no receipts for what it keeps out.

ATK 0DEF 0

Stabilizer Plate

2
Stabilizer Plate

Equipmentuncommon

Attach to a Drone. Host gains Reinforced Hull and Auto-Repair 1.

A quiet weight under the drone's ribs. The drone flies with more confidence.

ATK 0DEF 0

Stacking Laser

3
Stacking Laser

Weaponuncommon

Escalation. Gains +2 attack each turn this has not attacked (cap 20).

The more the pilot waits, the more the capacitor argues with itself. Eventually both agree.

ATK 8DEF 0

Stagger Cannon

2
Stagger Cannon

Weaponuncommon

Priority Fire. Disable. Deal 5 damage; target loses abilities next turn.

A cannon that knocks the enemy's rhythm sideways for exactly long enough.

ATK 5DEF 0

Stalker Drone

2
Stalker Drone

Droneuncommon

Cloaked Entry. Gain Stealth.

Hangs behind the signal, reads the signal, answers the signal on its own preferred day.

ATK 3DEF 3

Stasis Pod

4
Stasis Pod

Moduleuncommon

Tractor Beam Hold. Disable. Remove target from play for 2 turns; disabled on return.

The target steps into a small room. The door closes. The room takes its time.

ATK 0DEF 0

Stealth Bulkhead

3
Stealth Bulkhead

Defenseuncommon

Gain Stealth. Reinforced Hull.

Invisible enough to be ignored. Thick enough to be remembered, after.

ATK 0DEF 9

Stealth Hull

3
Stealth Hull

Defenseuncommon

Gain Stealth. Cloaked Entry.

The hull the enemy sensor writes down wrong. The hull the pilot writes down fondly.

ATK 0DEF 9

Stealth Laser

1
Stealth Laser

Weaponuncommon

Cloaked Entry. Deal 3 damage; cannot be attacked the turn deployed.

Arrives as shadow. Fires as sound. Leaves, eventually, as myth.

ATK 3DEF 0

Strike Core

0
Strike Core

Ship Coreuncommon

Passive: Your first Weapon each turn deals +1 damage.

A tiny edge on the first trigger of the turn. The edge keeps showing up.

ATK 0DEF 0