Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 20 of 280 cards (Uncommon) — page 12 of 14

Signal Baffles

2
Signal Baffles

Defense — uncommon

Signal Jammer. Gain Stealth.

Scatters the wavelength, scatters the sight, scatters the enemy's best comm ideas.

ATK 0DEF 6

Silent Pilot

3
Silent Pilot

Drone — uncommon

Gain Stealth. On first attack, flip this card into Loud Pilot.

The pilot does not speak. The pilot listens, deciding when silence has ended.

ATK 4DEF 4

Sleeping Fortress

3
Sleeping Fortress

Defense — uncommon

Cold Boot 2. When Cold Boot ends, flip this card into Waking Fortress.

Sleeps at the gate. Wakes slowly. Wakes fully. Wakes angry, precisely on schedule.

ATK 0DEF 8

Slow Burn

2
Slow Burn

Weapon — uncommon

Escalation. Gains +1 attack per turn alive.

The flame starts polite. The flame grows. Politeness becomes a different word eventually.

ATK 5DEF 0

Slow Flame

2
Slow Flame

AI Routine — uncommon

Escalation. Persistent Field. Applies Radiation Leak 1 to enemy at end of each of your turns.

Small heat. Patient heat. Eventually enough heat to matter in the accounting.

ATK 0DEF 8

Small Ambush

2
Small Ambush

Maneuver — uncommon

Reactive. Your next attack this turn gains Priority Fire and +3 damage.

A quiet wait in the wrong corridor. The enemy walks in. The corridor grows loud.

ATK 0DEF 0

Sniper Mount

2
Sniper Mount

Equipment — uncommon

Attach to a Weapon. Host gains Critical Strike and Priority Fire.

Long tube. Long patience. A pilot who agreed to both on the first afternoon.

ATK 0DEF 0

Sniper Rifle

3
Sniper Rifle

Weapon — uncommon

Tracking Lock. Critical Strike. Deal 8 damage.

Long tube. Long patience. One pilot, one round, one quiet professional outcome.

ATK 8DEF 0

Solid Core

0
Solid Core

Ship Core — uncommon

Passive: Your ship starts each match with +5 Shield Capacity.

A little heavier. A little quieter. The hull sleeps a little better under its hum.

ATK 0DEF 0

Spook Drone

3
Spook Drone

Drone — uncommon

Gain Stealth. Emergency Reboot. First time destroyed, revive with 1 HP.

Never quite there. Never quite gone. The enemy pilot writes both sentences in the log.

ATK 3DEF 5

Stabilized Field

3
Stabilized Field

Field — uncommon

Persistent Field. Negates the first enemy card targeting this Field each turn.

Holds the boundary. Holds it politely. Writes no receipts for what it keeps out.

ATK 0DEF 0

Stabilizer Plate

2
Stabilizer Plate

Equipment — uncommon

Attach to a Drone. Host gains Reinforced Hull and Auto-Repair 1.

A quiet weight under the drone's ribs. The drone flies with more confidence.

ATK 0DEF 0

Stacking Laser

3
Stacking Laser

Weapon — uncommon

Escalation. Gains +2 attack each turn this has not attacked (cap 20).

The more the pilot waits, the more the capacitor argues with itself. Eventually both agree.

ATK 8DEF 0

Stagger Cannon

2
Stagger Cannon

Weapon — uncommon

Priority Fire. Disable. Deal 5 damage; target loses abilities next turn.

A cannon that knocks the enemy's rhythm sideways for exactly long enough.

ATK 5DEF 0

Stalker Drone

2
Stalker Drone

Drone — uncommon

Cloaked Entry. Gain Stealth.

Hangs behind the signal, reads the signal, answers the signal on its own preferred day.

ATK 3DEF 3

Stasis Pod

4
Stasis Pod

Module — uncommon

Tractor Beam Hold. Disable. Remove target from play for 2 turns; disabled on return.

The target steps into a small room. The door closes. The room takes its time.

ATK 0DEF 0

Stealth Bulkhead

3
Stealth Bulkhead

Defense — uncommon

Gain Stealth. Reinforced Hull.

Invisible enough to be ignored. Thick enough to be remembered, after.

ATK 0DEF 9

Stealth Hull

3
Stealth Hull

Defense — uncommon

Gain Stealth. Cloaked Entry.

The hull the enemy sensor writes down wrong. The hull the pilot writes down fondly.

ATK 0DEF 9

Stealth Laser

1
Stealth Laser

Weapon — uncommon

Cloaked Entry. Deal 3 damage; cannot be attacked the turn deployed.

Arrives as shadow. Fires as sound. Leaves, eventually, as myth.

ATK 3DEF 0

Strike Core

0
Strike Core

Ship Core — uncommon

Passive: Your first Weapon each turn deals +1 damage.

A tiny edge on the first trigger of the turn. The edge keeps showing up.

ATK 0DEF 0