Signal Baffles
2
Defense — uncommon
Signal Jammer. Gain Stealth.
Scatters the wavelength, scatters the sight, scatters the enemy's best comm ideas.
1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.
Showing 20 of 280 cards (Uncommon) — page 12 of 14

Defense — uncommon
Signal Jammer. Gain Stealth.
Scatters the wavelength, scatters the sight, scatters the enemy's best comm ideas.

Drone — uncommon
Gain Stealth. On first attack, flip this card into Loud Pilot.
The pilot does not speak. The pilot listens, deciding when silence has ended.

Defense — uncommon
Cold Boot 2. When Cold Boot ends, flip this card into Waking Fortress.
Sleeps at the gate. Wakes slowly. Wakes fully. Wakes angry, precisely on schedule.

Weapon — uncommon
Escalation. Gains +1 attack per turn alive.
The flame starts polite. The flame grows. Politeness becomes a different word eventually.

AI Routine — uncommon
Escalation. Persistent Field. Applies Radiation Leak 1 to enemy at end of each of your turns.
Small heat. Patient heat. Eventually enough heat to matter in the accounting.

Maneuver — uncommon
Reactive. Your next attack this turn gains Priority Fire and +3 damage.
A quiet wait in the wrong corridor. The enemy walks in. The corridor grows loud.

Equipment — uncommon
Attach to a Weapon. Host gains Critical Strike and Priority Fire.
Long tube. Long patience. A pilot who agreed to both on the first afternoon.

Weapon — uncommon
Tracking Lock. Critical Strike. Deal 8 damage.
Long tube. Long patience. One pilot, one round, one quiet professional outcome.

Ship Core — uncommon
Passive: Your ship starts each match with +5 Shield Capacity.
A little heavier. A little quieter. The hull sleeps a little better under its hum.

Drone — uncommon
Gain Stealth. Emergency Reboot. First time destroyed, revive with 1 HP.
Never quite there. Never quite gone. The enemy pilot writes both sentences in the log.

Field — uncommon
Persistent Field. Negates the first enemy card targeting this Field each turn.
Holds the boundary. Holds it politely. Writes no receipts for what it keeps out.

Equipment — uncommon
Attach to a Drone. Host gains Reinforced Hull and Auto-Repair 1.
A quiet weight under the drone's ribs. The drone flies with more confidence.

Weapon — uncommon
Escalation. Gains +2 attack each turn this has not attacked (cap 20).
The more the pilot waits, the more the capacitor argues with itself. Eventually both agree.

Weapon — uncommon
Priority Fire. Disable. Deal 5 damage; target loses abilities next turn.
A cannon that knocks the enemy's rhythm sideways for exactly long enough.

Drone — uncommon
Cloaked Entry. Gain Stealth.
Hangs behind the signal, reads the signal, answers the signal on its own preferred day.

Module — uncommon
Tractor Beam Hold. Disable. Remove target from play for 2 turns; disabled on return.
The target steps into a small room. The door closes. The room takes its time.

Defense — uncommon
Gain Stealth. Reinforced Hull.
Invisible enough to be ignored. Thick enough to be remembered, after.

Defense — uncommon
Gain Stealth. Cloaked Entry.
The hull the enemy sensor writes down wrong. The hull the pilot writes down fondly.

Weapon — uncommon
Cloaked Entry. Deal 3 damage; cannot be attacked the turn deployed.
Arrives as shadow. Fires as sound. Leaves, eventually, as myth.

Ship Core — uncommon
Passive: Your first Weapon each turn deals +1 damage.
A tiny edge on the first trigger of the turn. The edge keeps showing up.