Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

📖 Read the rules

Showing 20 of 400 cards (Common) — page 12 of 20

Nova Grenade

4
Nova Grenade

Modulecommon

Deal 5 damage to each enemy unit.

Small sun in a briefcase. Lives for a moment. Leaves a room rearranged.

ATK 0DEF 0

Nuclear Charge

6
Nuclear Charge

Modulecommon

Deal 22 damage to target enemy unit or ship.

The button is grey, not red. The grey buttons are the ones that mean it.

ATK 0DEF 0

Null Space

4
Null Space

Fieldcommon

Environmental. No Negate or Reactive cards may be played. Replaces any active Environmental.

A country where the surprise answer has been outlawed. The fast pilots like it there.

ATK 0DEF 0

Old Freighter

2
Old Freighter

Dronecommon

End Cycle: gain 1 energy if you control a Field.

An old drone with older paperwork. Still flying. Still shipping. Still quietly useful.

ATK 1DEF 4

Oracle Drone

3
Oracle Drone

Dronecommon

Deploy Burst: Deep Scan. Choose 1 of 3 random cards from your deck.

Does not predict the future. Just the relevant slice.

ATK 2DEF 6

Orbital Battery

6
Orbital Battery

Weaponcommon

Priority Fire. Deal 18 damage to target enemy unit or ship.

Spoken from above, answered from the wreckage, filed in the historical record.

ATK 20DEF 0

Orbital Fortress

6
Orbital Fortress

Defensecommon

A massive orbital defensive installation.

The kind of structure that changes maps by existing in the wrong orbit.

ATK 3DEF 18

Orbital Strike

5
Orbital Strike

Modulecommon

Deal 16 damage to target enemy unit or ship.

The word came from orbit. The answer arrived from the same direction.

ATK 0DEF 0

Overclock Beam

2
Overclock Beam

Weaponcommon

Overclock. Deal 5 damage.

Redline, then past the line. The line is just a suggestion.

ATK 5DEF 0

Overmind AI

5
Overmind AI

AI Routinecommon

Cascading Power. +1 power to all your attacks per non-unit card played this turn.

Hears the whole fleet at once. Thinks in the full chord.

ATK 0DEF 16

Overthrust

1
Overthrust

Maneuvercommon

Your next Weapon attack this turn deals +2 damage.

The engine complains. The pilot does not listen. The enemy does.

ATK 0DEF 0

Panic Dump

0
Panic Dump

Modulecommon

Scrap a Drone. Gain 2 energy.

The drone forgives the order. The pilot files the forgiveness away anyway.

ATK 0DEF 0

Panic Eject

0
Panic Eject

Maneuvercommon

Reactive. Reduce next damage by 2. Lose 1 Shield Capacity.

You leave the seat. The seat leaves too. Only one of you comes back.

ATK 0DEF 0

Panic Plating

0
Panic Plating

Defensecommon

Reactive. You may scrap a Drone to play this. Enters with 3 defense.

Welded on during the fight, by hands that forgot how to tremble.

ATK 0DEF 3

Patient Rook

2
Patient Rook

Dronecommon

At start of your fourth turn, flip this card into Rook Striker.

Sits in the back. Watches. Waits. Waits longer. Moves only when the move will matter.

ATK 1DEF 7

Patrol Drone

2
Patrol Drone

Dronecommon

Deploy Burst: Probe 1.

Back-and-forth, back-and-forth. You stop noticing. That is when it sees you.

ATK 3DEF 2

Patrol Routine

1
Patrol Routine

AI Routinecommon

End Cycle: a random friendly Drone gains +1 attack until your next turn.

Somebody gets picked. Somebody feels brave. Usually the same drone twice.

ATK 1DEF 2

Patrol Zone

2
Patrol Zone

Fieldcommon

Persistent Field. End Cycle: Probe 1.

Quiet lines drawn across the region. Everything that crosses is noted by a small clerk.

ATK 0DEF 0

Perfect Evasion

4
Perfect Evasion

Maneuvercommon

Prevent all damage to your ship this turn.

Everything that was supposed to hit you asks for directions instead.

ATK 0DEF 0

Phase Barrier

2
Phase Barrier

Defensecommon

Evade 30%. 30% chance to negate incoming damage.

Sometimes there. Sometimes not. The statistics are not on your side.

ATK 0DEF 6