Life Reactor
6
Module — common
Restore 25 HP to your ship and gain 3 energy.
Trades the overbuilt redundant reactor for the pilot's next hundred heartbeats.
1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.
Showing 20 of 400 cards (Common) — page 11 of 20

Module — common
Restore 25 HP to your ship and gain 3 energy.
Trades the overbuilt redundant reactor for the pilot's next hundred heartbeats.

Equipment — common
Attach to your ship. Life Support cannot be destroyed the first time it would be.
Redundant oxygen, redundant wiring, and a voice that calls the pilot by name.

Drone — common
A lightweight combat drone.
Flies until it does not. Simplest contract in the fleet.

Defense — common
A small energy shield.
Enough against the first volley. Seldom enough against the second.

AI Routine — common
Linked Fire. Your second Weapon each turn deals +2 damage.
Two triggers, one thought. The second trigger always knew the first.

Weapon — common
Deal 8 damage to target Engines subsystem.
Momentum given, momentum taken, simple trade, no receipt offered.

Module — common
Restore 3 HP to every Drone you control.
A brief fleet-wide breath. Every small ship exhales a little longer.

AI Routine — common
Persistent Field. Your units gain +1 defense.
Takes the whole deck of the ship under its quiet, responsible arm.

Equipment — common
Attach to your ship. Your ship gains Crew Pooling.
The code the captain locks in the safe, for when the ship disagrees.

AI Routine — common
A master-level tactical subroutine.
Written by engineers who had already lost one fleet and preferred not to repeat.

AI Routine — common
Persistent Field. Your Weapons deal +2 damage.
The shot leaves the barrel having already negotiated its arrival.

Weapon — common
Radiation Leak. Deal 15 damage and apply 3 damage over 3 turns.
Leaves a seam on the hull and a long, patient sickness inside it.

Drone — common
Hull Drain. Damage this unit deals heals your ship for the same amount.
Carries the small white case with the red cross. The case is mostly empty.

Defense — common
A reliable energy shield.
Standard issue, standard life expectancy, and a standard regret after.

Defense — common
A massive energy shield projector.
Made by engineers who had already lost one ship and preferred not to lose another.

Defense — common
Reflects 2 damage back to attacker when this is hit.
The light comes in. The light goes out. The pilot does not.

Module — common
Restore 8 HP to your ship.
A chorus of small mouths closing the hole the enemy opened this morning.

Field — common
Persistent Field. Your units gain Gain Stealth this turn.
A dust road between the real sky and the inhabited sky. The fleet slips through.

Weapon — common
Critical Strike vs Drones. Deal 3 damage.
Precision is what we give the small ships in lieu of mercy.

Defense — common
When this takes 5 or more damage, flip this card into Scarred Hull.
Clean metal, clean paint, clean welds. Clean until the first volley remembers it is here.