Aim Shot
2
Weapon — common
Deal 5 damage and apply Tracking Lock to target.
A dot on the glass. A promise on the deck.
1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.
Showing 20 of 186 Weapon cards — page 1 of 10

Weapon — common
Deal 5 damage and apply Tracking Lock to target.
A dot on the glass. A promise on the deck.

Weapon — common
Critical Strike. Deal 15 damage; any damage destroys Drones or Weapon systems.
One round in the magazine. The magazine was never meant to be reloaded.

Weapon — rare
Priority Fire. Alpha Strike. Critical Strike. Deal 12 damage twice, first.
Top of every mounting bracket. Top of every requisition list. Top of every enemy obituary.

Weapon — epic
Breach Cascade. Alpha Strike. Priority Fire. Deal 10 twice; adjacent 4.
Not the worst weapon on the manifest. Still the loudest one anybody voluntarily checks out.

Weapon — rare
Breach Cascade. Overclock. Chain Catalyst. Deal 9; adjacent 3; next card +2.
Jumps the room. Sets the next room up. The third room just hears the hum.

Weapon — common
Breach Cascade. Deal 10 damage; adjacent enemy units take 2.
Thunder that refuses to pick a single sky.

Weapon — common
Breach Cascade. Deal 4 damage; adjacent enemy units take 1.
The arc finds the nearest thing and keeps finding.

Weapon — common
Breach Cascade. Deal 5 damage; adjacent enemy units take 1.
Current jumps sideways. So does the body count.

Weapon — rare
Breach Cascade. Chain Catalyst. Deal 12; adjacent take 3; next card +2 damage.
Current hops room to room. Rooms agree, without consultation, to match the voltage.

Weapon — epic
Breach Cascade. Chain Catalyst. Overclock. Deal 12; adjacent 4; next card +2.
A storm that hops ship to ship. Each hop polite, measured, bringing its own receipt.

Weapon — uncommon
Rapid Launch. Hot Activation. Deal 11 damage; may use Manual Fire the turn deployed.
Comes with the pilot's name on the grip. The target's name comes later.

Weapon — uncommon
Priority Fire. Breach Cascade. Deal 7; adjacent units take 2.
Spreads the conversation. Nobody near the target gets to keep out of it.

Weapon — rare
Priority Fire. Alpha Strike. Overclock. Deal 10 damage twice, first.
The whole battery talks at once. The enemy listens, briefly, as a courtesy.

Weapon — common
Overclock. Deal 4 damage.
Runs hot. Fires hotter. The gloves were never optional.

Weapon — common
Deal 12 damage. If target had a Shield, ignore half.
Built for hulls that still thought they were safe.

Weapon — common
Overflow Fire. Deal 16 damage; excess damage hits enemy ship.
Opens the door. Whatever is inside is on its own.

Weapon — common
Deal 4 damage and Radiation Leak 2 for 2 turns.
The beam moves on. The heat does not.

Weapon — common
Radiation Leak. Deal 7 damage and Radiation Leak 2 for 2 turns.
A steady fire. The kind that outlasts introductions.

Weapon — uncommon
Alpha Strike. Deal 3 damage twice to target.
Pulls the trigger once. The mechanism pulls the trigger again, more thoroughly.

Weapon — common
Hits up to 3 different targets for 3 damage each.
Lobs three polite questions at three rude guests. None answer back.