Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 20 of 186 Weapon cards — page 1 of 10

Aim Shot

2
Aim Shot

Weapon — common

Deal 5 damage and apply Tracking Lock to target.

A dot on the glass. A promise on the deck.

ATK 5DEF 0

Annihilator Round

5
Annihilator Round

Weapon — common

Critical Strike. Deal 15 damage; any damage destroys Drones or Weapon systems.

One round in the magazine. The magazine was never meant to be reloaded.

ATK 16DEF 0

Apex Gun

7
Apex Gun

Weapon — rare

Priority Fire. Alpha Strike. Critical Strike. Deal 12 damage twice, first.

Top of every mounting bracket. Top of every requisition list. Top of every enemy obituary.

ATK 24DEF 0

Apocalypse Gun

6
Apocalypse Gun

Weapon — epic

Breach Cascade. Alpha Strike. Priority Fire. Deal 10 twice; adjacent 4.

Not the worst weapon on the manifest. Still the loudest one anybody voluntarily checks out.

ATK 20DEF 0

Arc Beam

3
Arc Beam

Weapon — rare

Breach Cascade. Overclock. Chain Catalyst. Deal 9; adjacent 3; next card +2.

Jumps the room. Sets the next room up. The third room just hears the hum.

ATK 9DEF 0

Arc Cannon

4
Arc Cannon

Weapon — common

Breach Cascade. Deal 10 damage; adjacent enemy units take 2.

Thunder that refuses to pick a single sky.

ATK 10DEF 2

Arc Cutter

1
Arc Cutter

Weapon — common

Breach Cascade. Deal 4 damage; adjacent enemy units take 1.

The arc finds the nearest thing and keeps finding.

ATK 4DEF 0

Arc Projector

2
Arc Projector

Weapon — common

Breach Cascade. Deal 5 damage; adjacent enemy units take 1.

Current jumps sideways. So does the body count.

ATK 5DEF 0

Arc Rifle

4
Arc Rifle

Weapon — rare

Breach Cascade. Chain Catalyst. Deal 12; adjacent take 3; next card +2 damage.

Current hops room to room. Rooms agree, without consultation, to match the voltage.

ATK 12DEF 0

Arc Storm

4
Arc Storm

Weapon — epic

Breach Cascade. Chain Catalyst. Overclock. Deal 12; adjacent 4; next card +2.

A storm that hops ship to ship. Each hop polite, measured, bringing its own receipt.

ATK 12DEF 0

Assault Cannon

4
Assault Cannon

Weapon — uncommon

Rapid Launch. Hot Activation. Deal 11 damage; may use Manual Fire the turn deployed.

Comes with the pilot's name on the grip. The target's name comes later.

ATK 12DEF 0

Barrage Cannon

3
Barrage Cannon

Weapon — uncommon

Priority Fire. Breach Cascade. Deal 7; adjacent units take 2.

Spreads the conversation. Nobody near the target gets to keep out of it.

ATK 8DEF 0

Battery Burst

6
Battery Burst

Weapon — rare

Priority Fire. Alpha Strike. Overclock. Deal 10 damage twice, first.

The whole battery talks at once. The enemy listens, briefly, as a courtesy.

ATK 20DEF 0

Blaster Carbine

1
Blaster Carbine

Weapon — common

Overclock. Deal 4 damage.

Runs hot. Fires hotter. The gloves were never optional.

ATK 4DEF 0

Breach Cannon

4
Breach Cannon

Weapon — common

Deal 12 damage. If target had a Shield, ignore half.

Built for hulls that still thought they were safe.

ATK 12DEF 0

Breach Torpedo

5
Breach Torpedo

Weapon — common

Overflow Fire. Deal 16 damage; excess damage hits enemy ship.

Opens the door. Whatever is inside is on its own.

ATK 16DEF 0

Burn Beam

2
Burn Beam

Weapon — common

Deal 4 damage and Radiation Leak 2 for 2 turns.

The beam moves on. The heat does not.

ATK 5DEF 0

Burn Turret

3
Burn Turret

Weapon — common

Radiation Leak. Deal 7 damage and Radiation Leak 2 for 2 turns.

A steady fire. The kind that outlasts introductions.

ATK 7DEF 2

Burst Cannon

2
Burst Cannon

Weapon — uncommon

Alpha Strike. Deal 3 damage twice to target.

Pulls the trigger once. The mechanism pulls the trigger again, more thoroughly.

ATK 6DEF 0

Burst Mortar

3
Burst Mortar

Weapon — common

Hits up to 3 different targets for 3 damage each.

Lobs three polite questions at three rude guests. None answer back.

ATK 8DEF 0