Ace Core
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Ship Core — rare
Passive: When you destroy an enemy unit, gain 1 energy.
Turns every enemy ending into the pilot's next beginning, repeatedly, calmly.
1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.
Showing 20 of 49 Ship Core cards — page 1 of 3

Ship Core — rare
Passive: When you destroy an enemy unit, gain 1 energy.
Turns every enemy ending into the pilot's next beginning, repeatedly, calmly.

Ship Core — uncommon
Passive: Your Maneuver cards cost 1 less on the opponent's turn.
The core whose tick runs on the other pilot's turn. That pilot never notices.

Ship Core — mythic
Passive: Your units gain +1/+1. Once per match, draw 3 cards and gain 3 energy.
The core the ace sleeps on. The ace never leaves. The ship never loses.

Ship Core — rare
Passive: Your Weapons cost 1 less energy on your first turn.
Opens the armory at the start of every match. Never bothers to close it again.

Ship Core — rare
Passive: Your first Weapon attack each turn gains Critical Strike.
A quiet edge on the first trigger. The first trigger is usually the last needed.

Ship Core — common
Passive: Your Weapons deal +1 damage.
The oldest frame in the yard. Still welded on more ships than any newer model.

Ship Core — legendary
Passive: +10 starting Hull Integrity; your Defense units gain +1 defense.
A core beaten from an older flagship's hull. The older flagship still hums inside.

Ship Core — uncommon
Passive: Your next Module each turn costs 1 less energy.
The core that reads the expense ledger a little optimistically every turn.

Ship Core — common
Passive: Your ship has 1 extra Cargo slot.
A wider belly, wider windows, wider horizon for the things you bring along.

Ship Core — rare
Passive: Your first attack each turn gains Priority Fire.
A small advantage at the top of every turn. The top of the turn suffices.

Ship Core — rare
Passive: Your units gain +1 defense.
A single wire down the spine of the fleet. Every ship stands a little straighter.

Ship Core — common
Passive: You draw 1 extra card at the start of the first turn.
The captain's frame. The captain's cabin. The captain's honest morning opinion.

Ship Core — uncommon
Passive: Once per turn, you may discard a card to draw one.
Trades hand-card for top-card. The top does not always oblige.

Ship Core — common
Passive: Your ship starts each match with +5 Hull Integrity.
Built for the pilots who plan to come home. Others are built differently.

Ship Core — rare
Passive: Your ship starts each match with +10 Hull Integrity and -5 Shield Capacity.
Trades the polite refusal layer for the stubborn one. Stubborn takes longer.

Ship Core — epic
Passive: Your first Weapon each turn has Priority Fire and costs 1 less.
The core every elite squadron has under the floor panel. The panel never lists it.

Ship Core — common
Passive: Your Modules cost 1 less energy.
Every bolt has a name the engineer has said aloud at least once, with tenderness.

Ship Core — common
Passive: Your first Weapon each turn costs 1 less.
Cut down to the essentials. The essentials are fast, loud, and slightly rude.

Ship Core — legendary
Passive: All your units gain Gain Stealth for 2 turns when first deployed.
A core the fleet lists under a dead designation. The core keeps running anyway.

Ship Core — uncommon
Passive: Your ship starts each match with +3 Hull Integrity.
A small extra layer somewhere under the deck. Every captain claims to know where.