Adrenal Surge
2
Maneuver — common
Your next 2 Weapon attacks this turn deal +2 damage each.
The gloves tighten. The eyes narrow. The second shot is suddenly a promise.
1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.
Showing 20 of 98 Maneuver cards — page 1 of 5

Maneuver — common
Your next 2 Weapon attacks this turn deal +2 damage each.
The gloves tighten. The eyes narrow. The second shot is suddenly a promise.

Maneuver — uncommon
AI Takeover. Target enemy Drone attacks its owner next turn.
The drone reads a new order. The drone obeys. Its pilot notices too late.

Maneuver — uncommon
Aim. Place an Aim counter on target enemy. Next turn you may play Lock Protocol.
The crosshair settles. The target does not notice. The crosshair is patient.

Maneuver — uncommon
All your Weapons deal +3 damage this turn.
The pilot commits to the afternoon. The afternoon commits back with interest.

Maneuver — common
All your Weapons attack ready targets immediately.
Throttle past the limit. Paint past the limit. Survive past the limit.

Maneuver — rare
All your Weapons gain Critical Strike and Overclock this turn.
The fleet commits. The reactor commits. The enemy commits to leaving, late.

Maneuver — epic
All your Weapons gain Critical Strike, Overclock, and Priority Fire this turn.
The fleet commits. The reactor commits. The enemy commits to leaving, exactly late enough.

Maneuver — common
Archive Recall. Play a copy of a Maneuver from your discard pile.
The good trick twice. The pilot knows it was never really new.

Maneuver — common
Play only if an enemy is attacking you. Dodge the next incoming attack entirely.
Old trick. Old saying. Older grave for the pilots who tried it twice.

Maneuver — common
All units you control gain Reactive this turn.
Time bends. The fleet finds itself speaking mid-sentence on the opposing turn.

Maneuver — common
Move one of your Drones out of combat range; it cannot attack or be attacked this turn.
Break formation, keep the drone, lose the plan, finish the fight anyway.

Maneuver — uncommon
Your next Weapon this turn deals +3 damage.
Short pulse to the capacitor. Short pulse to the pilot. Longer conclusion to the target.

Maneuver — common
Opponent's next attack against you deals 2 less damage.
A cloud of nothing, and the missile treats it like a sibling.

Maneuver — epic
Transform/Overhaul. AI Takeover. Target enemy Drone becomes friendly and attacks its owner.
The drone reads the new order, crosses the field, does not look back.

Maneuver — uncommon
Your ship gains Gain Stealth until your next turn.
A small white lie to the enemy sensor. The sensor believes it long enough.

Maneuver — common
Redirect a pending attack to a different legal target.
The missile is not clever. The pilot, for a moment, is.

Maneuver — common
Ignore the first 2 damage to your ship this turn.
You roll. The world rolls. Only one of you chose to.

Maneuver — common
All Weapons you control gain Priority Fire this turn.
One calm sentence over the comm and every gun agrees on the schedule.

Maneuver — common
Negate the next enemy ability that targets a unit you control this turn.
Their spell writes itself on the air. This one erases the margin.

Maneuver — common
Negate target enemy attack this turn.
They commit. You cancel. The round is over before it started counting.