Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 20 of 98 Maneuver cards — page 1 of 5

Adrenal Surge

2
Adrenal Surge

Maneuver — common

Your next 2 Weapon attacks this turn deal +2 damage each.

The gloves tighten. The eyes narrow. The second shot is suddenly a promise.

ATK 0DEF 0

AI Takeover

4
AI Takeover

Maneuver — uncommon

AI Takeover. Target enemy Drone attacks its owner next turn.

The drone reads a new order. The drone obeys. Its pilot notices too late.

ATK 0DEF 0

Aim Protocol

1
Aim Protocol

Maneuver — uncommon

Aim. Place an Aim counter on target enemy. Next turn you may play Lock Protocol.

The crosshair settles. The target does not notice. The crosshair is patient.

ATK 0DEF 0

All Out

3
All Out

Maneuver — uncommon

All your Weapons deal +3 damage this turn.

The pilot commits to the afternoon. The afternoon commits back with interest.

ATK 0DEF 0

All-Out Charge

4
All-Out Charge

Maneuver — common

All your Weapons attack ready targets immediately.

Throttle past the limit. Paint past the limit. Survive past the limit.

ATK 0DEF 0

Apex Charge

5
Apex Charge

Maneuver — rare

All your Weapons gain Critical Strike and Overclock this turn.

The fleet commits. The reactor commits. The enemy commits to leaving, late.

ATK 0DEF 0

Apex Strike

5
Apex Strike

Maneuver — epic

All your Weapons gain Critical Strike, Overclock, and Priority Fire this turn.

The fleet commits. The reactor commits. The enemy commits to leaving, exactly late enough.

ATK 0DEF 0

Archive Pull

3
Archive Pull

Maneuver — common

Archive Recall. Play a copy of a Maneuver from your discard pile.

The good trick twice. The pilot knows it was never really new.

ATK 0DEF 0

Barrel Roll

0
Barrel Roll

Maneuver — common

Play only if an enemy is attacking you. Dodge the next incoming attack entirely.

Old trick. Old saying. Older grave for the pilots who tried it twice.

ATK 0DEF 0

Battle Warp

5
Battle Warp

Maneuver — common

All units you control gain Reactive this turn.

Time bends. The fleet finds itself speaking mid-sentence on the opposing turn.

ATK 0DEF 0

Break Line

1
Break Line

Maneuver — common

Move one of your Drones out of combat range; it cannot attack or be attacked this turn.

Break formation, keep the drone, lose the plan, finish the fight anyway.

ATK 0DEF 0

Burst Boost

1
Burst Boost

Maneuver — uncommon

Your next Weapon this turn deals +3 damage.

Short pulse to the capacitor. Short pulse to the pilot. Longer conclusion to the target.

ATK 0DEF 0

Chaff Dump

1
Chaff Dump

Maneuver — common

Opponent's next attack against you deals 2 less damage.

A cloud of nothing, and the missile treats it like a sibling.

ATK 0DEF 0

Chaos Warp

4
Chaos Warp

Maneuver — epic

Transform/Overhaul. AI Takeover. Target enemy Drone becomes friendly and attacks its owner.

The drone reads the new order, crosses the field, does not look back.

ATK 0DEF 0

Cloud Cover

2
Cloud Cover

Maneuver — uncommon

Your ship gains Gain Stealth until your next turn.

A small white lie to the enemy sensor. The sensor believes it long enough.

ATK 0DEF 0

Combat Reroute

2
Combat Reroute

Maneuver — common

Redirect a pending attack to a different legal target.

The missile is not clever. The pilot, for a moment, is.

ATK 0DEF 0

Combat Roll

1
Combat Roll

Maneuver — common

Ignore the first 2 damage to your ship this turn.

You roll. The world rolls. Only one of you chose to.

ATK 0DEF 0

Combat Vectoring

3
Combat Vectoring

Maneuver — common

All Weapons you control gain Priority Fire this turn.

One calm sentence over the comm and every gun agrees on the schedule.

ATK 0DEF 0

Counter Flare

2
Counter Flare

Maneuver — common

Negate the next enemy ability that targets a unit you control this turn.

Their spell writes itself on the air. This one erases the margin.

ATK 0DEF 0

Counter Maneuver

3
Counter Maneuver

Maneuver — common

Negate target enemy attack this turn.

They commit. You cancel. The round is over before it started counting.

ATK 0DEF 0