Apex Zone
4
Field — epic
Environmental. All units gain Priority Fire and Rapid Launch. Replaces any active Environmental.
A region of fast decisions. Every pilot inside learns to answer before being asked.
1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.
Showing 20 of 39 Field cards — page 1 of 2

Field — epic
Environmental. All units gain Priority Fire and Rapid Launch. Replaces any active Environmental.
A region of fast decisions. Every pilot inside learns to answer before being asked.

Field — common
Environmental. At start of each turn, Drones without Evade or Skyward Maneuver take 2 damage. Replaces any active Environmental.
Nothing bigger than a boulder, nothing smaller than a truck, and a lot of both.

Field — rare
Environmental. All units gain Priority Fire. Replaces any active Environmental.
Every ship in the region reads the same short rule: fire early. Every ship obeys.

Field — common
Mission Complete: if you control 3 or more Drones for 2 consecutive turns, draw 3 cards.
A circle drawn in the vacuum. Everyone agrees on where the circle is. Almost everyone.

Field — epic
Environmental. Breach Cascade effects trigger twice; Radiation Leak lasts +1 turn. Replaces.
A region where nothing small stays small. Every fire feeds the next fire by invitation.

Field — rare
Environmental. At start of each turn, deal 3 damage to every unit. Breach Cascade effects trigger twice.
The region has no taste for pilots who hesitate. Every hesitation pays a small bill.

Field — epic
Environmental. Deferred Deployment. Reactive. Phase Drive. Replaces any active Environmental.
Time waits politely for the fleet. The fleet uses the wait to finish sentences.

Field — common
Persistent Field. At start of each turn, deal 1 damage to every enemy unit.
The arena knows its business. Takes a small toll at the door for every guest.

Field — common
Persistent Field. All attacks have -1 damage while this is in play.
Pieces of somebody else's morning, still drifting, still in the way.

Field — common
Persistent Field. Your Defense units gain +1 defense while this is active.
Every wall slightly closer to the next wall. Every gap slightly less of one.

Field — rare
Environmental. All Defense units gain Interceptor and Ablative Plating 1.
A polite edict across the battlefield. The walls salute. Every wall decides to hold.

Field — rare
Environmental. Deferred Deployment. Modules may be stored face-down as energy; played later for -1 cost.
A region where time waits for the pilot. The pilot spends that waiting wisely.

Field — common
Persistent Field. Your Drones gain +1/+1 while this is active.
The small bodies learn the same trick at the same moment and use it once.

Field — legendary
Environmental. All units gain Gain Stealth; at start of turn apply 2 radiation. Replaces.
A belt of old light and older dust. Everything flying through picks up both.

Field — uncommon
Persistent Field. Your Drones gain +1/+1 while this is in play.
Every wingman reads the same heartbeat. Every wingman slots into the correct bracket.

Field — uncommon
Escalation. Persistent Field. Your units gain +1 attack per turn this is in play.
The fleet starts slow. The fleet finds rhythm. The fleet loses patience for stopping.

Field — epic
Environmental. All Defense units gain Interceptor, Ablative Plating, Auto-Repair. Replaces.
Every wall in the region finds a second wind. Every wall keeps standing.

Field — mythic
Environmental. Your units gain +2/+2, Priority Fire, and Auto-Repair 2. Replaces any active Environmental.
A region the fleet remembered. The fleet forgot. The fleet rebuilt, patient.

Field — common
Persistent Field. All units' Evade is halved while this is in play.
Something heavy arrives at the middle and nobody leaves as easily as they entered.

Field — legendary
Environmental. All units gain Phase Drive, Evade 30%, Reinforced Hull. Replaces.
A region where gravity decides not to speak. The ships inside agree politely.