Ablative Fortress
4
Defense — uncommon
Ablative Plating 3. Auto-Repair 2.
Wears down steadily. Knits up steadily. A careful accounting in metal, signed off every dawn.
1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.
Showing 20 of 143 Defense cards — page 1 of 8

Defense — uncommon
Ablative Plating 3. Auto-Repair 2.
Wears down steadily. Knits up steadily. A careful accounting in metal, signed off every dawn.

Defense — common
Ablative Plating 2. Damage reduced by 2 before hitting HP.
Designed to lose itself quietly so the pilot can keep going loudly.

Defense — uncommon
Ablative Plating 2. Auto-Repair 1.
Wears down. Knits up. Wears down again. Each shift smaller, each shift still enough.

Defense — uncommon
Reactive. Ablative Plating 1. Damage reduced by 1 before hitting HP.
Thin. Light. Patient. Gives up its material to keep the hull polite.

Defense — rare
Adaptive Learning. Ablative Plating 1. Reinforced Hull.
Listens for the pattern. Thickens in the pattern's favorite entry point, quietly.

Defense — common
Ablative Plating 2. Damage reduced by 2 before hitting HP.
Learns the shape of the threat and becomes the wrong shape for it.

Defense — uncommon
Adaptive Learning. Ablative Plating. Grows tougher per distinct card type played.
Hears the fight. Thickens quietly in the places the fight prefers to hit.

Defense — common
Ablative Plating 3. Damage reduced by 3 before hitting HP.
Written in layers. Each one a small promise to the next.

Defense — common
Ablative Plating 4. Damage reduced by 4 before hitting HP.
Four layers of slow refusal, bolted together by someone who had seen enough.

Defense — epic
Ablative Plating 2. Emergency Reboot. Reinforced Hull. System Shielding.
Four patterns welded into one frame. Each pattern trusts the other three completely.

Defense — uncommon
Ablative Plating 2. Interceptor.
A lighter version of the old fortress pattern. Still gets the job done, usually first.

Defense — uncommon
Ablative Plating 3. Auto-Repair 2.
Wears itself down slow, stitches itself up slower, always catches up by midnight.

Defense — rare
Ablative Plating 2. Interceptor. Auto-Repair 2.
Old pattern. Old patience. Newer welds. Same quiet insistence on keeping the hull here.

Defense — epic
Ablative Plating 4. Auto-Repair 3. Emergency Reboot. Reinforced Hull.
Four patterns, four patiences, one promise: this hull stays where the pilot parked it.

Defense — rare
Ablative Plating 4. Auto-Repair 2. Emergency Reboot.
The shield the fleet drags out only when the mission brief uses the word 'final'.

Defense — epic
Interceptor. Ablative Plating 2. Auto-Repair 2. Emergency Reboot.
Takes the hit. Knits the seam. Repeats. The fleet reinstalls it on every hull.

Defense — common
A simple reinforced plating strip.
Paint it once, expect it scratched, remember it saved your life.

Defense — common
A redundant structural bulkhead.
Installed after the first time. Never removed after the second.

Defense — common
Reactive. Play only when your ship is attacked. Enters with 3 defense.
Every pilot learns the deflector sigil before they learn their name.

Defense — common
Interceptor. Enemy must attack this unit first.
Stands at the gap. Fills the gap. Dies in the gap. Paid in full.