Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 20 of 25 Maneuver cards (Uncommon) — page 1 of 2

AI Takeover

4
AI Takeover

Maneuver — uncommon

AI Takeover. Target enemy Drone attacks its owner next turn.

The drone reads a new order. The drone obeys. Its pilot notices too late.

ATK 0DEF 0

Aim Protocol

1
Aim Protocol

Maneuver — uncommon

Aim. Place an Aim counter on target enemy. Next turn you may play Lock Protocol.

The crosshair settles. The target does not notice. The crosshair is patient.

ATK 0DEF 0

All Out

3
All Out

Maneuver — uncommon

All your Weapons deal +3 damage this turn.

The pilot commits to the afternoon. The afternoon commits back with interest.

ATK 0DEF 0

Burst Boost

1
Burst Boost

Maneuver — uncommon

Your next Weapon this turn deals +3 damage.

Short pulse to the capacitor. Short pulse to the pilot. Longer conclusion to the target.

ATK 0DEF 0

Cloud Cover

2
Cloud Cover

Maneuver — uncommon

Your ship gains Gain Stealth until your next turn.

A small white lie to the enemy sensor. The sensor believes it long enough.

ATK 0DEF 0

Data Corruption

4
Data Corruption

Maneuver — uncommon

Data Wipe. Disable. Opponent discards a random card; target unit is Disabled next turn.

Erases something small. The something small was holding the something large together.

ATK 0DEF 0

Deep Scan

2
Deep Scan

Maneuver — uncommon

Probe 3. Tactical Draw. Then reorder the top 3 cards of your deck and draw 1.

Reads three pages ahead. Keeps two. Returns one quietly to the reserve.

ATK 0DEF 0

Defensive Maneuver

1
Defensive Maneuver

Maneuver — uncommon

Gain 5 Shield Capacity.

Tight turn. Small capacitor dump. The shield hum gets a little more confident.

ATK 0DEF 0

Emergency Launch

3
Emergency Launch

Maneuver — uncommon

All your Drones gain Rapid Launch and enter ready this turn.

Hangar doors open loudly. Every drone leaves the rack on the same heartbeat.

ATK 0DEF 0

Encryption Lock

4
Encryption Lock

Maneuver — uncommon

Encryption Block. Target unit cannot be copied, cloned, or hacked for 3 turns.

A key the enemy never had. A door the enemy no longer tries to open.

ATK 0DEF 0

Fast Reverse

2
Fast Reverse

Maneuver — uncommon

Reactive. Your ship gains Phase Drive this turn; ignore the next incoming attack.

Stick flicks backwards. The ship follows. The attack finds the space where the ship was.

ATK 0DEF 0

Fire Protocol

2
Fire Protocol

Maneuver — uncommon

Fire. Play only on a target with Tracking Lock. Deal 20 damage ignoring most defenses.

The count reaches zero. The round arrives. The paperwork is already signed.

ATK 0DEF 0

Grand Maneuver

4
Grand Maneuver

Maneuver — uncommon

All your units gain Reactive this turn.

The whole fleet breathes in at once. Exhales on the opponent's turn together.

ATK 0DEF 0

Heroic Charge

5
Heroic Charge

Maneuver — uncommon

All your Weapons attack ready targets immediately and gain Priority Fire.

No plan. No retreat. Just every weapon firing on the same loud chord, resolved early.

ATK 0DEF 0

Lock Protocol

1
Lock Protocol

Maneuver — uncommon

Lock. Play only on a target with an Aim counter. Apply Tracking Lock; next turn you may play Fire Protocol.

The target is named on the glass. The target does not see the glass. Yet.

ATK 0DEF 0

Phantom Strike

3
Phantom Strike

Maneuver — uncommon

Phantom Echo. Create a decoy copy of target enemy unit that fights for you this turn.

Copies the enemy. Tells the copy whose side it is on. The copy listens.

ATK 0DEF 0

Phase Escape

2
Phase Escape

Maneuver — uncommon

Phase Drive. Evade 50% this turn.

Ship is elsewhere. Pilot is elsewhere. The enemy round is the only thing confused.

ATK 0DEF 0

Power Surge

3
Power Surge

Maneuver — uncommon

Power Surge. Take damage equal to your ship's current power; deal triple to target.

A short, bright mistake on the reactor gauge. The target pays for the mistake.

ATK 0DEF 0

Priority Snap

1
Priority Snap

Maneuver — uncommon

Your next Weapon attack this turn gains Priority Fire.

One quiet instruction to the gun. The gun obeys before the pilot finishes the instruction.

ATK 0DEF 0

Quick Evade

0
Quick Evade

Maneuver — uncommon

Reactive. The next incoming attack on your ship deals 0 damage.

One twist of the stick. One short breath. The round arrives at empty sky instead.

ATK 0DEF 0