Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 20 of 25 Maneuver cards (Uncommon) — page 1 of 2

AI Takeover

4
AI Takeover

Maneuveruncommon

AI Takeover. Target enemy Drone attacks its owner next turn.

The drone reads a new order. The drone obeys. Its pilot notices too late.

ATK 0DEF 0

Aim Protocol

1
Aim Protocol

Maneuveruncommon

Aim. Place an Aim counter on target enemy. Next turn you may play Lock Protocol.

The crosshair settles. The target does not notice. The crosshair is patient.

ATK 0DEF 0

All Out

3
All Out

Maneuveruncommon

All your Weapons deal +3 damage this turn.

The pilot commits to the afternoon. The afternoon commits back with interest.

ATK 0DEF 0

Burst Boost

1
Burst Boost

Maneuveruncommon

Your next Weapon this turn deals +3 damage.

Short pulse to the capacitor. Short pulse to the pilot. Longer conclusion to the target.

ATK 0DEF 0

Cloud Cover

2
Cloud Cover

Maneuveruncommon

Your ship gains Gain Stealth until your next turn.

A small white lie to the enemy sensor. The sensor believes it long enough.

ATK 0DEF 0

Data Corruption

4
Data Corruption

Maneuveruncommon

Data Wipe. Disable. Opponent discards a random card; target unit is Disabled next turn.

Erases something small. The something small was holding the something large together.

ATK 0DEF 0

Deep Scan

2
Deep Scan

Maneuveruncommon

Probe 3. Tactical Draw. Then reorder the top 3 cards of your deck and draw 1.

Reads three pages ahead. Keeps two. Returns one quietly to the reserve.

ATK 0DEF 0

Defensive Maneuver

1
Defensive Maneuver

Maneuveruncommon

Gain 5 Shield Capacity.

Tight turn. Small capacitor dump. The shield hum gets a little more confident.

ATK 0DEF 0

Emergency Launch

3
Emergency Launch

Maneuveruncommon

All your Drones gain Rapid Launch and enter ready this turn.

Hangar doors open loudly. Every drone leaves the rack on the same heartbeat.

ATK 0DEF 0

Encryption Lock

4
Encryption Lock

Maneuveruncommon

Encryption Block. Target unit cannot be copied, cloned, or hacked for 3 turns.

A key the enemy never had. A door the enemy no longer tries to open.

ATK 0DEF 0

Fast Reverse

2
Fast Reverse

Maneuveruncommon

Reactive. Your ship gains Phase Drive this turn; ignore the next incoming attack.

Stick flicks backwards. The ship follows. The attack finds the space where the ship was.

ATK 0DEF 0

Fire Protocol

2
Fire Protocol

Maneuveruncommon

Fire. Play only on a target with Tracking Lock. Deal 20 damage ignoring most defenses.

The count reaches zero. The round arrives. The paperwork is already signed.

ATK 0DEF 0

Grand Maneuver

4
Grand Maneuver

Maneuveruncommon

All your units gain Reactive this turn.

The whole fleet breathes in at once. Exhales on the opponent's turn together.

ATK 0DEF 0

Heroic Charge

5
Heroic Charge

Maneuveruncommon

All your Weapons attack ready targets immediately and gain Priority Fire.

No plan. No retreat. Just every weapon firing on the same loud chord, resolved early.

ATK 0DEF 0

Lock Protocol

1
Lock Protocol

Maneuveruncommon

Lock. Play only on a target with an Aim counter. Apply Tracking Lock; next turn you may play Fire Protocol.

The target is named on the glass. The target does not see the glass. Yet.

ATK 0DEF 0

Phantom Strike

3
Phantom Strike

Maneuveruncommon

Phantom Echo. Create a decoy copy of target enemy unit that fights for you this turn.

Copies the enemy. Tells the copy whose side it is on. The copy listens.

ATK 0DEF 0

Phase Escape

2
Phase Escape

Maneuveruncommon

Phase Drive. Evade 50% this turn.

Ship is elsewhere. Pilot is elsewhere. The enemy round is the only thing confused.

ATK 0DEF 0

Power Surge

3
Power Surge

Maneuveruncommon

Power Surge. Take damage equal to your ship's current power; deal triple to target.

A short, bright mistake on the reactor gauge. The target pays for the mistake.

ATK 0DEF 0

Priority Snap

1
Priority Snap

Maneuveruncommon

Your next Weapon attack this turn gains Priority Fire.

One quiet instruction to the gun. The gun obeys before the pilot finishes the instruction.

ATK 0DEF 0

Quick Evade

0
Quick Evade

Maneuveruncommon

Reactive. The next incoming attack on your ship deals 0 damage.

One twist of the stick. One short breath. The round arrives at empty sky instead.

ATK 0DEF 0