Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 16 of 16 Module cards (Rare) — page 1 of 1

Arc Warhead

4
Arc Warhead

Module — rare

Breach Cascade. Chain Catalyst. Overflow Fire. Deal 16; adjacent 4; next card +2.

A warhead that hands the next card a small advantage before it goes off.

ATK 0DEF 0

Disruption Spike

3
Disruption Spike

Module — rare

Signal Jamming. Disable. Apply Lock. Enemy cannot play Maneuvers; target skips refresh.

A bright needle in the enemy's clock. The hands stop moving at once.

ATK 0DEF 0

Grand Warhead

7
Grand Warhead

Module — rare

Priority Fire. Breach Cascade. Overflow Fire. Deal 28; adjacent 8; excess to ship.

Every storage bay has one. No storage bay crew likes to say so out loud.

ATK 0DEF 0

Ion Cluster

4
Ion Cluster

Module — rare

Breach Cascade. Radiation Leak. Deal 14 damage to target subsystem; adjacent take 4.

Several smaller weapons in one shell. Each one polite. Together, not at all.

ATK 0DEF 0

Master Repair

4
Master Repair

Module — rare

Restore 15 HP to your ship. Auto-Repair 3 for 2 turns.

Big kit. Patient crew. A long afternoon that ends with the hull better than new.

ATK 0DEF 0

Master Warhead

4
Master Warhead

Module — rare

Breach Cascade. Overflow Fire. Deal 16 damage; adjacent 4; excess to ship.

Master in the sense that the lesser warheads quietly learn their place afterwards.

ATK 0DEF 0

Nano Swarm

3
Nano Swarm

Module — rare

Auto-Repair 3 on your ship this turn. Emergency Reboot if destroyed.

A thousand small hands closing small wounds with small, steady stitches.

ATK 0DEF 0

Nuclear Warhead

6
Nuclear Warhead

Module — rare

Breach Cascade. Radiation Leak. Deal 24 damage; adjacent 6; 4 radiation.

The weapon on the treaty list. The signatories keep it in the back cabinet.

ATK 0DEF 0

Nuke Kit

6
Nuke Kit

Module — rare

Breach Cascade. Radiation Leak. Overflow Fire. Deal 24; adjacent 6; 4 radiation; excess to ship.

The kit the engineers sign out by name. They return it late, every time, quietly.

ATK 0DEF 0

Phase Warhead

5
Phase Warhead

Module — rare

Phase Drive. Critical Strike. Deal 18 damage; bypasses most blockers.

Arrives on the wrong sensor band. Leaves on the right casualty list.

ATK 0DEF 0

Plasma Annihilator

5
Plasma Annihilator

Module — rare

Breach Cascade. Overflow Fire. Deal 20 damage; adjacent 5; excess to ship.

The briefcase opens slowly. The afternoon closes quickly, rearranged around the briefcase.

ATK 0DEF 0

Quantum Bomb

5
Quantum Bomb

Module — rare

Phase Drive. Radiation Leak. Deal 20 damage; 4 radiation over 3 turns.

Arrives through a seam in space. The seam closes. The seam leaves a forwarding address.

ATK 0DEF 0

Quantum Reset

6
Quantum Reset

Module — rare

System Reset. Probe 3. Clear all friendly statuses; draw 3 cards.

The fleet powers down for a breath. Powers up with every bad debt resolved.

ATK 0DEF 0

Quantum Warhead

3
Quantum Warhead

Module — rare

Phase Drive. Radiation Leak. Deal 12 damage; 3 radiation over 3 turns.

Arrives through a crack. The crack closes. The crack leaves a forwarding note.

ATK 0DEF 0

Stasis Field

5
Stasis Field

Module — rare

Tractor Beam Hold. Disable. Freeze up to 2 enemy units for 2 turns.

A small quiet room. The room holds on to what it was given. Refuses explanations.

ATK 0DEF 0

Tactical Override

4
Tactical Override

Module — rare

Hack/Corrupt. Transform/Overhaul. Gain control of target enemy Drone, rebuild it friendly.

Changes the drone's mind. Changes the drone's colors. Changes the roster, quietly.

ATK 0DEF 0