Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

📖 Read the rules

Showing 20 of 20 cards (Mythic) — page 1 of 1

Apex Pilot Core

0
Apex Pilot Core

Ship Core — mythic

Passive: Your units gain +1/+1. Once per match, draw 3 cards and gain 3 energy.

The core the ace sleeps on. The ace never leaves. The ship never loses.

ATK 0DEF 0

Event Horizon

7
Event Horizon

Drone — mythic

Interceptor. Gain Stealth. Phase Drive. Critical Breach: deal 15 damage when destroyed.

Goes past the horizon once. Returns with something nobody asked it to bring back.

ATK 15DEF 17

Extinction

8
Extinction

Module — mythic

Once per match. Destroy all enemy Drones and deal 15 damage to the enemy ship.

The briefcase the fleet stops using after the first time. The pilot keeps the paperwork.

ATK 0DEF 0

Final Protocol

8
Final Protocol

AI Routine — mythic

Persistent Field. Priority Fire. Rapid Launch. Alpha Strike. Once per match, double all friendly unit damage this turn.

The instruction the fleet admiral leaves sealed. The seal breaks once, at the correct moment.

ATK 0DEF 32

Genesis

7
Genesis

Field — mythic

Environmental. Your units gain +2/+2, Priority Fire, and Auto-Repair 2. Replaces any active Environmental.

A region the fleet remembered. The fleet forgot. The fleet rebuilt, patient.

ATK 0DEF 0

Infinity Gate

8
Infinity Gate

Field — mythic

Environmental. Once per match. All your units gain Phase Drive and Priority Fire for 3 turns.

A doorway that opens only for the pilot who already knows the knock.

ATK 0DEF 0

Oblivion

7
Oblivion

Weapon — mythic

Phase Drive. Critical Strike. Overflow Fire. Deal 28; bypass blockers; destroy target subsystem.

Nothing left where the shot was aimed. Nothing asked where the shot came from.

ATK 28DEF 0

Phoenix Ascendant

6
Phoenix Ascendant

AI Routine — mythic

Persistent Field. Emergency Reboot. Auto-Repair 3. Once per match, revive all destroyed friendly units with 5 HP.

Burns bright. Comes back brighter. Comes back every time the fleet needs it back.

ATK 0DEF 24

Quantum Convergence

8
Quantum Convergence

Maneuver — mythic

Once per match. All your Weapons gain Priority Fire, Alpha Strike, Critical Strike this turn.

Probability bends. The universe blinks. You win, at once, quietly.

ATK 0DEF 0

Reality Collapse

6
Reality Collapse

Module — mythic

Once per match. Swap total HP (shield+hull) with target enemy ship.

Collapse a region of spacetime to your will. The universe complies, briefly.

ATK 0DEF 0

Quantum Core: Singularity

0
Quantum Core: Singularity

Ship Core — mythic

Passive: Once per match, play any card from your hand for 0 energy. That card cannot be Negated.

The probability of this working exactly once is perfect. The second time is improbable.

ATK 0DEF 0

Star-Eater

8
Star-Eater

Weapon — mythic

Priority Fire. Breach Cascade. Overflow Fire. Radiation Leak. Deal 32; adjacent 10; 8 radiation; once per match.

Older than the fleet. Older than the star it eats. Older than memory, still hungry.

ATK 32DEF 0

The Bulwark Eternal

7
The Bulwark Eternal

Defense — mythic

Interceptor. Reinforced Hull. Ablative Plating 5. Emergency Reboot. Auto-Repair 3.

Stood when the fleet was new. Stood when the fleet was old. Standing still, always.

ATK 0DEF 35

The First and Last

7
The First and Last

AI Routine — mythic

Persistent Field. Your units gain +3/+3 and all Part-9 keywords are active on your units.

The first subroutine ever compiled. Still running. Still the last one compiled anywhere.

ATK 0DEF 28

The Infinite

8
The Infinite

AI Routine — mythic

Persistent Field. Cascading Power. Chain Catalyst. Linked Fire. Efficiency Protocol.

Runs on no processor the fleet can point at. Still runs. Still pays attention.

ATK 0DEF 32

The Last Card

5
The Last Card

Module — mythic

Once per match. Endgame Protocol. If your deck has 10 or fewer cards, draw 4 and gain 5 energy.

Only shown when the deck is nearly empty. The deck was nearly empty on purpose.

ATK 0DEF 0

The Unmaker

8
The Unmaker

Weapon — mythic

Priority Fire. Critical Strike. Radiation Leak. Overflow Fire. Deal 30; excess to ship; 8 radiation.

Not listed on any requisition. Listed on every funeral record after first firing.

ATK 30DEF 0

The Void Queen

8
The Void Queen

Drone — mythic

Rapid Launch. Priority Fire. Alpha Strike. Battle Hardened.

The court of the void bows once. The void bows back. Both acknowledge the queen.

ATK 18DEF 20

Time Lord

7
Time Lord

Maneuver — mythic

Once per match. Take an extra full turn after this one.

One minute longer than the rules allow. One minute the enemy does not get.

ATK 0DEF 0

Worldbreaker

8
Worldbreaker

Drone — mythic

Priority Fire. Critical Strike. Rapid Launch. Breach Cascade.

Named by a treaty the fleet no longer recognizes. The treaty still objects, quietly.

ATK 20DEF 20