Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 20 of 69 Weapon cards (Common) — page 1 of 4

Aim Shot

2
Aim Shot

Weapon — common

Deal 5 damage and apply Tracking Lock to target.

A dot on the glass. A promise on the deck.

ATK 5DEF 0

Annihilator Round

5
Annihilator Round

Weapon — common

Critical Strike. Deal 15 damage; any damage destroys Drones or Weapon systems.

One round in the magazine. The magazine was never meant to be reloaded.

ATK 16DEF 0

Arc Cannon

4
Arc Cannon

Weapon — common

Breach Cascade. Deal 10 damage; adjacent enemy units take 2.

Thunder that refuses to pick a single sky.

ATK 10DEF 2

Arc Cutter

1
Arc Cutter

Weapon — common

Breach Cascade. Deal 4 damage; adjacent enemy units take 1.

The arc finds the nearest thing and keeps finding.

ATK 4DEF 0

Arc Projector

2
Arc Projector

Weapon — common

Breach Cascade. Deal 5 damage; adjacent enemy units take 1.

Current jumps sideways. So does the body count.

ATK 5DEF 0

Blaster Carbine

1
Blaster Carbine

Weapon — common

Overclock. Deal 4 damage.

Runs hot. Fires hotter. The gloves were never optional.

ATK 4DEF 0

Breach Cannon

4
Breach Cannon

Weapon — common

Deal 12 damage. If target had a Shield, ignore half.

Built for hulls that still thought they were safe.

ATK 12DEF 0

Breach Torpedo

5
Breach Torpedo

Weapon — common

Overflow Fire. Deal 16 damage; excess damage hits enemy ship.

Opens the door. Whatever is inside is on its own.

ATK 16DEF 0

Burn Beam

2
Burn Beam

Weapon — common

Deal 4 damage and Radiation Leak 2 for 2 turns.

The beam moves on. The heat does not.

ATK 5DEF 0

Burn Turret

3
Burn Turret

Weapon — common

Radiation Leak. Deal 7 damage and Radiation Leak 2 for 2 turns.

A steady fire. The kind that outlasts introductions.

ATK 7DEF 2

Burst Mortar

3
Burst Mortar

Weapon — common

Hits up to 3 different targets for 3 damage each.

Lobs three polite questions at three rude guests. None answer back.

ATK 8DEF 0

Chaff Round

1
Chaff Round

Weapon — common

Deal 2 damage and Disable target unit's abilities next turn.

Fills the sky with noise and the cockpit with silence.

ATK 3DEF 0

Coilgun Mk.I

2
Coilgun Mk.I

Weapon — common

Deal 6 damage to target enemy unit or ship.

Magnets the size of a fist. Results the size of a prayer.

ATK 6DEF 0

Dormant Weapon

1
Dormant Weapon

Weapon — common

Cold Boot 2. When Cold Boot ends, flip this card into Awakened Gun.

Sits in the rack reading the pilot, waiting for the pilot to be worthy.

ATK 3DEF 0

Drilling Missile

4
Drilling Missile

Weapon — common

Deal 11 damage to target Engines subsystem.

Lands nose-first, thinks afterward, stops asking questions somewhere on the drive manifold.

ATK 12DEF 0

Flak Burst

1
Flak Burst

Weapon — common

Deal 3 damage; +3 damage if target is a Drone.

Designed for the ones the real guns cannot be bothered with.

ATK 3DEF 0

Fusion Beam

4
Fusion Beam

Weapon — common

Radiation Leak. Deal 11 damage and Radiation Leak 3 for 2 turns.

Leaves a seam across the hull and a regret across the pilot.

ATK 12DEF 0

Fusion Cannon

3
Fusion Cannon

Weapon — common

Deal 9 damage to target enemy unit or ship.

Bottled a star, uncorked it on cue, served it medium rare.

ATK 9DEF 0

Fusion Lance

2
Fusion Lance

Weapon — common

Priority Fire. Deal 5 damage.

A beam so precise it asks permission before arriving.

ATK 5DEF 0

Gauss Bolt

1
Gauss Bolt

Weapon — common

Priority Fire. Deal 3 damage.

Lighter than the slug, faster than the apology.

ATK 3DEF 0