Adrenal Surge
2
Maneuver — common
Your next 2 Weapon attacks this turn deal +2 damage each.
The gloves tighten. The eyes narrow. The second shot is suddenly a promise.
1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.
Showing 20 of 46 Maneuver cards (Common) — page 1 of 3

Maneuver — common
Your next 2 Weapon attacks this turn deal +2 damage each.
The gloves tighten. The eyes narrow. The second shot is suddenly a promise.

Maneuver — common
All your Weapons attack ready targets immediately.
Throttle past the limit. Paint past the limit. Survive past the limit.

Maneuver — common
Archive Recall. Play a copy of a Maneuver from your discard pile.
The good trick twice. The pilot knows it was never really new.

Maneuver — common
Play only if an enemy is attacking you. Dodge the next incoming attack entirely.
Old trick. Old saying. Older grave for the pilots who tried it twice.

Maneuver — common
All units you control gain Reactive this turn.
Time bends. The fleet finds itself speaking mid-sentence on the opposing turn.

Maneuver — common
Move one of your Drones out of combat range; it cannot attack or be attacked this turn.
Break formation, keep the drone, lose the plan, finish the fight anyway.

Maneuver — common
Opponent's next attack against you deals 2 less damage.
A cloud of nothing, and the missile treats it like a sibling.

Maneuver — common
Redirect a pending attack to a different legal target.
The missile is not clever. The pilot, for a moment, is.

Maneuver — common
Ignore the first 2 damage to your ship this turn.
You roll. The world rolls. Only one of you chose to.

Maneuver — common
All Weapons you control gain Priority Fire this turn.
One calm sentence over the comm and every gun agrees on the schedule.

Maneuver — common
Negate the next enemy ability that targets a unit you control this turn.
Their spell writes itself on the air. This one erases the margin.

Maneuver — common
Negate target enemy attack this turn.
They commit. You cancel. The round is over before it started counting.

Maneuver — common
Cycling Protocol. Discard any card to draw 2.
Trade the card you have for the card you need. Two for one. Take it.

Maneuver — common
All Drones you control gain Evade 50% this turn.
One instruction over the wing-comm. Every drone remembers its lessons.

Maneuver — common
Deep Scan. Then apply Tracking Lock to any enemy unit.
The scan finds the name. The lock writes it on the inside of the cockpit.

Maneuver — common
Your next Weapon attack this turn gains Priority Fire.
Nose down, thrust up, prayers unchanged from the last run.

Maneuver — common
Play only if you would take damage. You take no damage this turn; skip your draw.
All the momentum you had becomes all the silence you have.

Maneuver — common
Your ship gains Evade 40% for 2 turns.
You fly a figure the enemy cannot name. That is the whole point.

Maneuver — common
Target Drone you control gains Evade 50% this turn.
The drone takes the order, folds out of the volley, does not ask why.

Maneuver — common
Reactive. Reduce the next incoming damage this turn by 3.
The stick moves before the thought. The thought thanks the stick later.