Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 15 of 15 Field cards (Common) — page 1 of 1

Asteroid Belt

3
Asteroid Belt

Field — common

Environmental. At start of each turn, Drones without Evade or Skyward Maneuver take 2 damage. Replaces any active Environmental.

Nothing bigger than a boulder, nothing smaller than a truck, and a lot of both.

ATK 0DEF 0

Capture Zone

4
Capture Zone

Field — common

Mission Complete: if you control 3 or more Drones for 2 consecutive turns, draw 3 cards.

A circle drawn in the vacuum. Everyone agrees on where the circle is. Almost everyone.

ATK 0DEF 0

Combat Theater

3
Combat Theater

Field — common

Persistent Field. At start of each turn, deal 1 damage to every enemy unit.

The arena knows its business. Takes a small toll at the door for every guest.

ATK 0DEF 0

Debris Cloud

1
Debris Cloud

Field — common

Persistent Field. All attacks have -1 damage while this is in play.

Pieces of somebody else's morning, still drifting, still in the way.

ATK 0DEF 0

Defensive Formation

2
Defensive Formation

Field — common

Persistent Field. Your Defense units gain +1 defense while this is active.

Every wall slightly closer to the next wall. Every gap slightly less of one.

ATK 0DEF 0

Drone Swarm

3
Drone Swarm

Field — common

Persistent Field. Your Drones gain +1/+1 while this is active.

The small bodies learn the same trick at the same moment and use it once.

ATK 0DEF 0

Gravity Well

2
Gravity Well

Field — common

Persistent Field. All units' Evade is halved while this is in play.

Something heavy arrives at the middle and nobody leaves as easily as they entered.

ATK 0DEF 0

Ion Storm

2
Ion Storm

Field — common

Persistent Field. All Weapons deal -1 damage while this is active.

The static grows teeth. Every gun gets less sure, then less sure again.

ATK 0DEF 0

Nebula Edge

2
Nebula Edge

Field — common

Persistent Field. Your units gain Gain Stealth this turn.

A dust road between the real sky and the inhabited sky. The fleet slips through.

ATK 0DEF 0

Null Space

4
Null Space

Field — common

Environmental. No Negate or Reactive cards may be played. Replaces any active Environmental.

A country where the surprise answer has been outlawed. The fast pilots like it there.

ATK 0DEF 0

Patrol Zone

2
Patrol Zone

Field — common

Persistent Field. End Cycle: Probe 1.

Quiet lines drawn across the region. Everything that crosses is noted by a small clerk.

ATK 0DEF 0

Radiation Zone

3
Radiation Zone

Field — common

Environmental. All units lose 1 HP at the start of each turn. Replaces any active Environmental.

Every pilot in the zone gets a small certificate nobody is excited to receive.

ATK 0DEF 0

Scanner Grid

3
Scanner Grid

Field — common

Persistent Field. End Cycle: Deep Scan.

A grid of small lights. Each one remembers a different shape the pilot might want.

ATK 0DEF 0

Siege Banner

2
Siege Banner

Field — common

Persistent Field. Your Weapons deal +1 damage while this is active.

A flag plants itself in the dark. Every gun under it finds more anger.

ATK 0DEF 0

Solar Flare

4
Solar Flare

Field — common

Environmental. All Modules cost +1 energy. Replaces any active Environmental.

Star stumbles once. The bill arrives, measured in every little piece of hardware.

ATK 0DEF 0