Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

📖 Read the rules

Showing 20 of 58 Defense cards (Common) — page 1 of 3

Ablative Hull

2
Ablative Hull

Defensecommon

Ablative Plating 2. Damage reduced by 2 before hitting HP.

Designed to lose itself quietly so the pilot can keep going loudly.

ATK 0DEF 7

Adaptive Hull

3
Adaptive Hull

Defensecommon

Ablative Plating 2. Damage reduced by 2 before hitting HP.

Learns the shape of the threat and becomes the wrong shape for it.

ATK 0DEF 8

Aegis Barrier

4
Aegis Barrier

Defensecommon

Ablative Plating 3. Damage reduced by 3 before hitting HP.

Written in layers. Each one a small promise to the next.

ATK 0DEF 13

Aegis Fortress

5
Aegis Fortress

Defensecommon

Ablative Plating 4. Damage reduced by 4 before hitting HP.

Four layers of slow refusal, bolted together by someone who had seen enough.

ATK 0DEF 16

Armor Strip

1
Armor Strip

Defensecommon

A simple reinforced plating strip.

Paint it once, expect it scratched, remember it saved your life.

ATK 0DEF 5

Auxiliary Bulkhead

3
Auxiliary Bulkhead

Defensecommon

A redundant structural bulkhead.

Installed after the first time. Never removed after the second.

ATK 0DEF 10

Basic Deflector

0
Basic Deflector

Defensecommon

Reactive. Play only when your ship is attacked. Enters with 3 defense.

Every pilot learns the deflector sigil before they learn their name.

ATK 0DEF 3

Battle Bulwark

5
Battle Bulwark

Defensecommon

Interceptor. Enemy must attack this unit first.

Stands at the gap. Fills the gap. Dies in the gap. Paid in full.

ATK 3DEF 15

Capital Bulwark

6
Capital Bulwark

Defensecommon

Interceptor. Enemy must attack this unit first.

Mounted on ships whose captains had stopped believing in retreat.

ATK 5DEF 16

Citadel Plating

6
Citadel Plating

Defensecommon

Fortress-grade hull plating.

Named by the shipyards. Named again, quieter, by the pilots who came home.

ATK 0DEF 22

Cloaked Barrier

2
Cloaked Barrier

Defensecommon

Cloaked Entry. Cannot be attacked the turn it is deployed.

Appears after the aim, never before, never on time.

ATK 0DEF 6

Combat Shield

1
Combat Shield

Defensecommon

A shield with a small return-fire coil.

Bite built into the bulwark. Sometimes that is the trade.

ATK 1DEF 4

Countermeasure Array

4
Countermeasure Array

Defensecommon

Countermeasure 2. Opponent pays +2 energy to target this.

Takes the enemy's good ideas and turns them into accounting entries.

ATK 0DEF 12

Countermeasure Grid

2
Countermeasure Grid

Defensecommon

Countermeasure 1. Opponent pays +1 energy to target this.

Not invincible. Just expensive to shoot at, and that is frequently enough.

ATK 0DEF 6

Cover Panel

1
Cover Panel

Defensecommon

A mobile plating panel.

Field-removable, field-regrettable, and still bolted when the ship returns.

ATK 0DEF 4

Defense Drone Turret

2
Defense Drone Turret

Defensecommon

A fixed defensive turret with a return-fire coil.

A shield that forgot it was a shield, but remembered how to bite.

ATK 1DEF 6

Defense Drone Wall

2
Defense Drone Wall

Defensecommon

Interceptor. Enemy must attack this unit first.

A row of small bodies waiting politely for the large one.

ATK 0DEF 6

Deflector Dome

3
Deflector Dome

Defensecommon

A wide deflector dome with a small return-fire coil.

Round, mirrored, silent, until the targeting locks and then louder.

ATK 1DEF 9

Deflector Plate

1
Deflector Plate

Defensecommon

Ablative Plating 1. Damage reduced by 1 before hitting HP.

Thin, angled, replaceable, and mostly unremembered on the paperwork afterward.

ATK 0DEF 4

Dodge Field

3
Dodge Field

Defensecommon

Evade 40%. 40% chance to negate incoming damage.

The ship is the dice. You are the thrower, and you are tired.

ATK 0DEF 8