Adaptive AI
3
AI Routine — common
Adaptive Learning. Gains +1 defense per distinct card type you have played.
Learns by losing. Loses less the next time. Eventually stops losing.
1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.
Showing 20 of 62 AI Routine cards (Common) — page 1 of 4

AI Routine — common
Adaptive Learning. Gains +1 defense per distinct card type you have played.
Learns by losing. Loses less the next time. Eventually stops losing.

AI Routine — common
Persistent Field. When you play a Weapon, apply Tracking Lock to a random enemy.
Always points at somebody. Sometimes at someone who had forgotten to hide.

AI Routine — common
Modular Payload. Choose 1: Probe 2, Deep Scan, or Cycling Protocol.
Three buttons. Three answers. The right one is the one you already know.

AI Routine — common
A top-tier command subroutine.
Written once. Compiled once. Still running in somebody's fleet, somewhere.

AI Routine — common
Persistent Field. Your Weapons gain Assault Protocol 1.
Speaks in commands no pilot hears, to guns that listen for nothing else.

AI Routine — common
Auto-Repair 3. Heals 3 HP at end of your turn.
The calm voice that orders the wounded to keep working and be careful.

AI Routine — common
End Cycle: if you played no Weapon this turn, draw 1 card.
The magazine fills itself. The pilot pretends not to notice.

AI Routine — common
A standard ship-side subroutine.
Old code, clean code, code that nobody ever thought worth rewriting.

AI Routine — common
Chain Catalyst. Your next non-unit card this turn deals +2 damage.
Looks at the trigger twice. Finds two triggers. Recommends both.

AI Routine — common
Cascading Power. +1 power to your next attack per non-unit card played this turn.
Every little card adds a little weight. The final shot lands with all of them.

AI Routine — common
Chain Catalyst. Your next 2 non-unit cards this turn deal +2 damage each.
The fuse you thought was out was just waiting for the next card.

AI Routine — common
Persistent Field. Your Drones gain +1 attack.
A conductor behind the wingmen, keeping time they never knew they kept.

AI Routine — common
Persistent Field. Your units gain Overclock.
Runs the fight twice in the abstract. Shares the shorter version with the pilot.

AI Routine — common
A basic combat subroutine.
The routine that runs whether the ship asks or does not ask for it.

AI Routine — common
Persistent Field. Your units gain +1/+1 while this is in play.
An order that never stops being an order, for a fleet that remembers.

AI Routine — common
Persistent Field. Your Drones gain +1 attack.
Handles the small orders so the pilot can handle the large silences.

AI Routine — common
Cycling Protocol. Once per turn, discard a card to draw one.
Keeps the hand moving. Keeps the pilot thinking. Both are paid from the same reserve.

AI Routine — common
Data Wipe. When played, opponent discards 1 random card.
Erases something from the opponent's morning. They do not remember what was there.

AI Routine — common
End Cycle: Deep Scan. Choose 1 of 3 random cards from your deck.
Thinks a few moves ahead. Keeps the middle moves quiet, in reserve.

AI Routine — common
Persistent Field. Your Defense units gain +2 defense.
Refuses to lose anything small. Keeps the small things alive a little longer.