Ablative Hull
2
Defense — common
Ablative Plating 2. Damage reduced by 2 before hitting HP.
Designed to lose itself quietly so the pilot can keep going loudly.
1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.
Showing 20 of 400 cards (Common) — page 1 of 20

Defense — common
Ablative Plating 2. Damage reduced by 2 before hitting HP.
Designed to lose itself quietly so the pilot can keep going loudly.

AI Routine — common
Adaptive Learning. Gains +1 defense per distinct card type you have played.
Learns by losing. Loses less the next time. Eventually stops losing.

Defense — common
Ablative Plating 2. Damage reduced by 2 before hitting HP.
Learns the shape of the threat and becomes the wrong shape for it.

Maneuver — common
Your next 2 Weapon attacks this turn deal +2 damage each.
The gloves tighten. The eyes narrow. The second shot is suddenly a promise.

AI Routine — common
Persistent Field. When you play a Weapon, apply Tracking Lock to a random enemy.
Always points at somebody. Sometimes at someone who had forgotten to hide.

Defense — common
Ablative Plating 3. Damage reduced by 3 before hitting HP.
Written in layers. Each one a small promise to the next.

Defense — common
Ablative Plating 4. Damage reduced by 4 before hitting HP.
Four layers of slow refusal, bolted together by someone who had seen enough.

Weapon — common
Deal 5 damage and apply Tracking Lock to target.
A dot on the glass. A promise on the deck.

Maneuver — common
All your Weapons attack ready targets immediately.
Throttle past the limit. Paint past the limit. Survive past the limit.

Equipment — common
Attach to a Weapon. Host may attack twice per turn.
Round capacity beyond polite. Pilot never runs out. Sometimes that is the problem.

AI Routine — common
Modular Payload. Choose 1: Probe 2, Deep Scan, or Cycling Protocol.
Three buttons. Three answers. The right one is the one you already know.

Weapon — common
Critical Strike. Deal 15 damage; any damage destroys Drones or Weapon systems.
One round in the magazine. The magazine was never meant to be reloaded.

AI Routine — common
A top-tier command subroutine.
Written once. Compiled once. Still running in somebody's fleet, somewhere.

Weapon — common
Breach Cascade. Deal 10 damage; adjacent enemy units take 2.
Thunder that refuses to pick a single sky.

Weapon — common
Breach Cascade. Deal 4 damage; adjacent enemy units take 1.
The arc finds the nearest thing and keeps finding.

Drone — common
Breach Cascade. When this deals damage, adjacent enemy units take 1.
A spark with intent. The rest catches eventually.

Weapon — common
Breach Cascade. Deal 5 damage; adjacent enemy units take 1.
Current jumps sideways. So does the body count.

Maneuver — common
Archive Recall. Play a copy of a Maneuver from your discard pile.
The good trick twice. The pilot knows it was never really new.

Equipment — common
Attach to a Drone. Host gains +4 defense and Reinforced Hull.
Thick plating, thicker patience, the drone wears both without complaint.

Defense — common
A simple reinforced plating strip.
Paint it once, expect it scratched, remember it saved your life.